Then chariots shouldn't be in the game at all, except for the Britains. No one else was using them in the Med world. CA included them to ahistorically, as they did with most of the Egyptian units, since Egypt was governed by the Ptolomies, a Macdonian regime. You can't argue anything historically with they Egyptian faction because they aren't portrayed historically. And gameplay vs. history are two separate arguments - you seem to mix them whenever it suits you. Let's just talk one or the other so we can keep the arguments straight :)Originally Posted by andrewt
Is there a further upgrade to the axeman? Early legionnaries are just that - you can then go to legion chain to regular legions to to praetorians to urban cohorts. If the Egyptians don't have a true further upgrade, then they're in trouble. They have a unit that is cheap, but stays flat with no tech movement upwards. You can't just compare unit to unit, but look at what happens over time.Sure, you can counter every unit in the game. The question is, is what the unit brings to the table proportionate to what it costs? Can you honestly tell me why a desert axeman who has better stats than the early legionary cohort costs less?
They seem pretty powerful to me. Two throws can whittle an opposing unit down by 10% minimum. I've seen plenty of units, exposed to artillery and archer fire route when they get within pila range and get hit - I'm talking those fearsome desert axemen btw :)The pila aren't that powerful to make them more expensive.
Nope, can't tell you that, but I can kill them both easily, that I can tell you :)Can you also tell me why the barely more powerful Pontic chariot archers cost 1060 vs. 570 for the Egyptian chariot archers?
They do fine for me, outranging any Egyptian archers you keep complaining about :)I've used onagers. They don't do that much damage before the enemy closes in, though sometimes the stupid AI allows me to use all my boulders with impunity.
So you've played some RTS games with VERY limited factions and VERY limited units. What you have 3 factions in each of those, maybe 2 dozen units each, something like that. While in this game you have a dozen or so factions each with their own units? That's alot harder to balance.I've played Starcraft and Warcraft3. My definition of overpowered isn't something which beats everything else. If something is simply way more effective vs. what it costs, it is overpowered even if it has a counter.
I'd also say the other problem is your perspective. You're talking about RTS game where you have units and counters to units but where integrated battles with specific orders of battle don't exist - at least not to the extent they do in RTW. RTW doesn't play that way. You just can't look at individual units, but what they bring to your individual army as a whole. Your army is greater than the sum of it's parts if you know how to bring it all together combined arms. It's not unit X counters unit Y, but how units X+Y+Z can counter units A+B+C if used properly.
No, I've beaten them with Hastiti and Princeps and regular archers. Exactly where other than saying I've used onagers or archer auxila have I mentioned a higher tech unit?The time in the game when it is available is also a factor. You're beating the Egyptians' chariots/archers combo with more expensive, higher tech units because the Romans start so far away from them.
Nope, other than the suiciding generals - which is what I meant when I said "suicide charges" - sorry if that wasn't clear - I don't think I mentioned stupid AI or exploiting the AI. I generally don't try to exploit AI weakness when it is something I can control or manipulate.You're also taking advantage of AI stupidity to counter them.
So do I, so where exactly did I say I exploited the AI please? Again, the suicide charge refers to the AI generals which I have no control over. Chariots in general don't suicide - they are a pain, but they are meant to be a pain in the game. They and the axemen are really the only two things the Egyptians have going for them.Even if I'm just playing the AI, I'd like to play a game where I could counter a unit effectively if it was played by a human.
Why? I just laid out above how to counter them. Point is, which you seem to be forgetting is that they and axemen are the only two good Egyptian units. They should be the most difficult to counter. If they aren't then what are going to be the good units for the Egyptians? What is left for them really?I could counter chariots as well but they are harder to counter than most units in the game.
You're going back to history here and mixing arguments. If you're talking history, the whole Egyptian faction as presented is ahistorical, so let's not just stop at chariots :)They also are a harder counter to units they do well against compared to other in game counters. To echo Red Harvest, they don't play right. What rendered them obsolete should be able to counter them the most effectively.
Grifman
Bookmarks