Results 1 to 30 of 53

Thread: Unit Balancing Suggestions to CA

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #31
    Member Member Morindin's Avatar
    Join Date
    Sep 2004
    Location
    New Zealand
    Posts
    279

    Default Re: Unit Balancing Suggestions to CA

    Quote Originally Posted by andrewt
    Problems? The Romans actually have good cavalry. I just ran the archers down. Even pre-Marius, you can get Legionary cavalry. After Marius, the Praetorian cavalry is one of the most powerful in the game. Equites and Roman cavalry are both serviceable, cheap cavalry.

    Archery isn't overly effective, for me. If you shoot armored hoplites or even standard hoplites, they take few casualties with every volley. Against armored hoplites, even Cretan archers have trouble killing them. What they are very effective against are unarmored targets. Armored targets don't take much casualties.
    Most late game archer units, such as chosen archer warbands, and so forth, eat all Roman Cavalry+ for breakfast in melee in a 1v1 situation.

    I swarmed over most of the other races with ease in my campaign game, and I came to a scretching halt against Pontus/Scythia/etc.

    I did have an amusing situation (for my enemy) in a multiplayer game last night when I had three units of upgraded cretin archers firing on one stationary unit of upgraded sacred band. 5-6 volleys later from all three units and maybe one sacred band had died :)

    But besides that - im not really talking about normal archers, rather the Egyptian Chariot archers.
    Last edited by Morindin; 10-11-2004 at 04:45.
    Talk is cheap - Supply exceeds Demand.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO