Quote Originally Posted by Simon Appleton
Going slightly off-topic, one new feature I like in RTW is what happens when you starve out the enemy - rather than just die, like in STW and MTW, they try to break out of the city. It's a nice touch, although those battles are a little like defending bridges in STW and MTW - with 3 archer units, you can do terrible damage to the AI units emerging out the gate.
I think you start way too close (and this works the other way, the enemy starts way too close) during a sally forth battle.
Especially since most of your units are dumbly attached to siege engines when the enemy comes out, if they have a large number of cavalry this can be painful.
I dont think a beseiging army would spend 24/7 of times attached to its engines.