How the hell do I turn it off??![]()
![]()
How the hell do I turn it off??![]()
![]()
Last edited by hundurinn; 10-09-2004 at 22:22.
I have not checked yet due to lazyness, but it maybe in the options menu just like mtw.
"Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb
Try this to turn off battle timer. It worked for me. Just before starting a new campaign go into the historical battle menu, and back out. Then start your campaign.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Have a look at this thread, over at the TWC. It concerns the TiLiN - Time Limit Negator.
Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus
History is a pack of lies about events that never happened told by people who weren't there -- George Santayana
In my Parthian campaign, I don't recall any battle where there was a battle timer. In my Julii game, it played a huge role. I don't know what I did. I did go to custom battle many times to check unit stats before starting the campaign but I don't think I went into historical battle before starting the campaign.
This works for me too... But not much help in a existing campaign though...Originally Posted by Puzz3D
Also note that if you have the battle timer off and you try sallying out during a seige you do not have to win or lose to end the battle... Do lots of damage, get your troops back in the town again and hit escape and exit battle... Battle will be declared a draw and the seige will continue, minus whatever damage your sally did...![]()
I downloaded the Time Limit Negator but it doesn't seem to work. How do you make it work?![]()
Did you read the readme? I've not used it, but many people are reporting that it works well.Originally Posted by hundurinn
BTW, it's also integrated in RomeSAGE, a more flexible program. Read about/get it here.
Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus
History is a pack of lies about events that never happened told by people who weren't there -- George Santayana
This issue had better be fixed in either a patch or expansion. I added the "no battle timer" tag to preferances, but you supposedly have to enter it every campaign.
"Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien
Are you using the patch, or the Total Realism Mod? Some one else had a problem with Time Limit Negator not working, nor RomeSAGE (which does the same thing). I've just fixed RomeSAGE so it works for this other person, so hopefully it will work for you too. If not, you can send me your original .sav file, and I'll have a look at it. Use the email address in the readme.txt file in the RomeSAGE.zip.Originally Posted by hundurinn
He does sit in gold, his eye red as 'twould burn Rome.
I agree the battle timer sucks in a city assault.
In my greek Campaign I hated City assaults, because of the inherant slowness of Phalanx meatgrinder combat and movement in the streets.
Granted I can remove them from the formation to run them, but the AI is very adept at choosing that moment to launch a cav charge before my men can reform the formation.
In a large city it just takes too long to assault.
"Believe those who are seeking the truth; doubt those who find it."
Bookmarks