Oh I'm sorry. Over here we are largely above measuring things in body parts
Oh I'm sorry. Over here we are largely above measuring things in body parts
I have:
P4 @ 2.4 ghz not overclocked
ATI radeon 9800 pro with 128MB RAM
1 gig DDR ram
I'm using 1024X8(summat or other, my number memory is horrible) because that's the highest on the basic options and I haven't felt it worth editing a higher one in place. I had to turn glints off, detailed shadows off, building from highest to medium, grass from highest to medium, large unit sizes. I was fine with grass and buildings on highest until I attacked a large city; it got too jerky to be comfortable. I can manage about 8,000 men on these, but I fought my first bridge battle today in custom mode and it got jerky with about 26 units. I have 2X antistrophic filtering on as a ATI control panel override. I don't use fire arrows, so no idea what they would do to my framerate.
Glints are broken; when they are working correctly I might try them again.
I am thinking this does not bode too well for MP.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
As I've said before the game gets large slowdowns when you're playing with AI. Even MTW chugged in a 4v4 with AI controlled players on my computer.Originally Posted by frogbeastegg
The game is CPU intensive , with 8,000 men that's 8,000 calculations the game has to make to see who hit who, who is standing where, who is doing what etc.
Playing a 3v3 multiplayer wasnt that wonderful for the host (me), but all the other players ran it fine with lesser computers.
Last edited by Morindin; 10-11-2004 at 21:22.
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Damnit then, come to Canada. We never grew up.
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