Quote Originally Posted by The Hun
I think people complained because the game changed so drastically from MTW. In MTW you had the time to manoeuvre whereas RTW was super fast, fine if you want to pause and issue commands or are more interested in the strategy map. A game it may be but when a game is given a theme I think things change otherwise why not give out machine guns. I don't want to see cav charge into rear of a phalanx and kill them all in less than 10 seconds. I don't call it painfully slow on MTW, I call it time enough to react or time enough to at least enjoy a battle. Epic it would not be if it lasts only 5 minutes, why bother fighting at all in that case. In any case the most complaints are about issues that leave the online game in a real mess.
And I don't think entire units were ever destroyed in a few arrow volleys
Actually, Cavalry charge is what troubles most it seems.

I agree, that unit speeds are completely messed up, how on earth does a foot soldier outrun my cavalry? Fatigue should have a lot more effect (a fresh light cav has no chance to catch an exhausted heavy cav fleeing the field).

I think those who complain about cav charges have never seen a horse in real life... imagine 100 horses charging into a group of tightly packed man. Those not killed by the horses will be killed by the soldiers sitting on them.

What i do not like is the morale effect of cavalry. Even on very hard, if you have 3 units of cavalry (almost no matter what size) charge into an enemy from the front, they almost instantly start to run. Frankly... i start to think about not using any cav in the game, as i can make 2000+ man armies (spearman and swordsman - gaul) run with about 4 general units (so 4 units of heavy cav, each having about 40 men).

Now here is the catch, my charges never kill too many men, and if the enemy would stand just a few seconds longer, half my cav would be gone. But they do not stand, they just run, and from that point on, the battle is down to a 'coward chase'.

Thats why i think, that the biggest problem with cavalry is its effect on moral, not the fast kill rate. If you are 'dumb' enough and let a cav charge into the rear of a phalanx (or manage to outmaneuver an enemy phalanx with your cav), then that phalanx is as good as dead.