The chariots are rather non-historic, turn on a dime, and move at med cav speeds. There is an issue with the AI not running down skirmish units like this. Every time the chariots pause and shoot, the AI has your pursuer stop as well, pick their noses, scratch their ... then reform and start the chase again.

Light cav could catch them easily, except for this behaviour. They end up taking a bunch of losses and routing without ever making contact. They are not all that tough if you can pin them down, but it usually takes two units of cav to kill them on very hard. RTW rewards very fast units in ways that don't make much sense.
What I really "enjoyed" was watching the chariots go tearing through the woods. Hello, ever been through the woods, ridden horses through the woods off trail? It is not something you can do at high speed, unless you want to be draped across a low hanging limb without a bit of air left in your body. It has been a long time, but I haven't forgotten everything about riding horses. With chariots it would be worse. They would not navigate fallen timber like a horse and rider can. And the woods I've been in have their share of brush clumps and fallen timber. Imagine a chariot hitting a small deadwood tree trunk at RTW chariot speeds... "911, we have a rollover...no don't rush the ambulance, we cannot perform CPR, occupants appear to be headless."
If you want to kill chariots in a city, bring an elephant unit. Elephants are +8 vs. chariots while chariots get -8 vs. elephants.
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