Made this post on twcenter, and thought it would be useful here.
To sum up, fight disorder/squalor with (in order of priority)
Great governor (distinct from great general)
Arena
Hippodrome (only if you've already got the pre-reqs)
Wonder (I generally use corinth as my endless wonder bonus granter)
Taxes
Temples (if law temple, boost this under great governor)
Garrison
Do NOT build these if you have a squalor problem:
Public health
Farms
Trade building beyond market (0.5% additional boost to pop at forum level, and it's not necessary to build second level arena; the trade income boost is also trivial)
Anyways, here's the acutal post. It's a little out of context since it was a response to someone else's complaint that he had 125% max squalor DESPITE having built all 4 health buildings. I'm trying to explain that public ehalth actually INCREASES squalor, and that even 125% squalor is not unmanageable.
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4 levels of public paths only increase order by a total of 20%. Look at the feedback. The health buildings are not a way to fight squalor. In fact, they're BAD for squalor, since they increase pop growth (and thus squalor) without giving you a correspondingly growing increase to order.
They are pretty much good for two purposes -- early game pop growth, and mid to late game pop growth in extremely low base growth cities (some cities will not be able to reach huge city level without some pop boosts from say, health buldings). After that they should be destroyed, else they will increase your pop growth (meaning you will move up at least one squalor point, which completely destroys the point of building the public health building in the first place).
Building up an order based temple (law temples are especially nice, since they don't boost population), or building an arena/hippodrome for games/races... these are the better options.
The single most influential factor is the governor. A top notch governor, who has been trained in an academy+ city with a law temple, can easily increase order by 80+%. Characteristics like "honest" and "upright" (which will develop if he sits in a rpvoince with a law temple) or "prim" (if he sits in a province with a health TEMPLE, not helath building) are important to the game.
If you're trying to hold a huge level city without a governor, you're looking for a rebellion. 125% squalor can easily be countered, even with relatively minimal garrison.
Up to 50% from temple (reasonable: 50%)
Up to 45% from arena (reasonable: 35%)
Up to 35% from hippodrome (reasonable: 35%)
Up to 80% from garrison (reasonable: 40% at huge city size)
Up to 20% from wonder bonus (reasonable: 20%)
Up to 20% from public health (reasonable: 0%; you only want to bulid this if you've already reached max squalor of 125%)
Up to 30% from taxes (reasonable: 25%; this will increase pop growth by 0.5, and lead to 5% more squlaor, thus the 25% figure)
No limit to governor effect (reasonable: 60%)
255% order using REASAONBLE estimates (e.g. first level of most order buildings other than temple, half strength garrison, 60% governor effect). Even at maxed out squalor of 125% (which incidentally is VERY hard to achieve. you have to build a lot of pop growth buildings, such as farms, traders, and public health to get to 125% squalor. Normally, your squalor will hit a wall becuase it also hurts population growth.), under reasnoable estimates you have 130% order. If you've managed the culture penalty, then you have >55% room to maneuver on the distance penalty. (155-80=75, which is the margin between blue and red order). If you use more liberal estimates, such as 80% governor or 80% garrison, you will have >100% room to maneuver on distance penalty.
And again, this is with a worst case squalor scenario. In the extreme case, you can let the city rebel one round, exterminate the rebeles, and squalor will drop to virtually zero. Then the city will be easy to maintain, so long as you hav eproperly managed it.
The problem is people just build the wrong buildings all the time, and bang their heads when their poor choices lead to poor results. By paying attention to what buildings actually do, order can be maintained quite easily.
People mindlessly build farms and public health buildings, are upset when they produce unsustainable growth, then build more of the same to make growth even more unsustainable. Why should the game reward you for that?
Focus on temples, the arena/hippodrome (no real point in moving beyond the first level for order, since each additional level only grants 5% order and costs MUCH MORE to produce), and good governors, and order is easily maintained.
This game is already too easy. Let's not convince CA to make it easier. Don't complain that (for once) a game makes you think and pay attention rather than mindlessly click buttons.
What CA SHOULD do is properly explain that the high level public health buildings are in fact bad for squalor and order, despite their deceptive name, and perhaps change them (they need higher order boosts, and less pop growth boosts at higher levels).
There is absolutely no point at all, for example, in building the city plumbing. It increases order by a whopping 5%, but this order bonus will be canceled in one round by pop growth caused by the plumbing and corrresponding squalor. The pop boost plubming gives is of course also completely pointless, since plumbing requires a huge city (and growing a huge city gives you no benefits at all).
Focusing on farms and public heatlh are a surefire way to get yourself killed. Farms give incredibly lousy income and cannot be destroyed when you want pop growth to stop. Public health buildings give no income, and their small 5% order bonus/level is outweighed by the squalor they invariablely will cause.
Squalor should not be changed. Perhaps some of the building bonsues should be changed (boost farm income, especially at later levels; boost order bonuses from public health buildings so their name is not so deceptive, and so they're a viable alternative to the temple/arena lines) as well. But not squalor.
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