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Thread: Read this if you're having problems with squlaor

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    Senior Member Senior Member Dorkus's Avatar
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    Default Re: Read this if you're having problems with squlaor

    agree 100% with this as a matter of game balance. public health buidlings and farms should boost order at higher levels.

    Indeed, all the higher level buildigns (other than troop buildigns) need a boost. They simply don't generate enough income/order to justify their expense. City plumbing is just the wosrt case, but the arenas, for example, are completely worthless beyond the first level. Each additional level grants only 5% more order (the original grants 5% plus up to 30% more if you're willing to apy for it) and costs twice as much!!

    Quote Originally Posted by Red Harvest
    While I like the squalor feature, the way it works is completely counter intuitive to me. Here is why:

    It works a$$backwards of what the "advisor" says...

    Public health buildings should not be increasing squalor. If implemented properly (by the game) they should reduce squalor. Managing squalor should be a fight, but it should have some common sense.

    Not having decent farms should cause squalor--counter to the game. They should make it possible for the province to make food available in the settlement at an affordable price. They also should tend to shift population from the city to the countryside...not the reverse. Why? Because extensive farming should provide employment/way of life for many *outside* the settlement.

    Having old wooden walls in large cities should increase squalor, while nice stone ones should help. Good roads should reduce squalor, because dirt streets are less sanitary, muddy, filthy messes in large cities. Construction in general should reduce squalor because it keeps the population employed and it means neglected areas are often torn down and rebuilt with new structures.
    Last edited by Dorkus; 10-10-2004 at 20:18.

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