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  1. #15
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Read this if you're having problems with squlaor

    Quote Originally Posted by Red Harvest
    Not having decent farms should cause squalor--counter to the game.
    You see, I think that it's this viewpoint that is, to some extents, backwards. Population causes squalor, not farms. Farms increase growth rate by 0.5% per level and farming income by around 80 denarii. It's backwards as you can't get that extra population to have a lot of squalor without farms and health buildings. You simply will not get the people (or if you enslave them, they'll either die or go back to the countryside). Squalor is an effect of population, but only a side effect of increased farming. Yes, it isn't perfect, but this is not a full population simulator!

    Quote Originally Posted by Red Harvest
    They should make it possible for the province to make food available in the settlement at an affordable price. They also should tend to shift population from the city to the countryside...not the reverse. Why? Because extensive farming should provide employment/way of life for many *outside* the settlement.
    Maybe they do, it's just not shown!

    Quote Originally Posted by Red Harvest
    Having old wooden walls in large cities should increase squalor, while nice stone ones should help. Good roads should reduce squalor, because dirt streets are less sanitary, muddy, filthy messes in large cities. Construction in general should reduce squalor because it keeps the population employed and it means neglected areas are often torn down and rebuilt with new structures.
    Yes, I agree. There are plenty of factors you could add in with more explicit detail. A nice flat region with a seaside port and lots of beaches would attract more people than one strewn with mountains (the game simulates this with basic farming level). But again, simulating all this properly would be computationally intensive.
    Last edited by therother; 10-10-2004 at 20:11.
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