You see, I think that it's this viewpoint that is, to some extents, backwards. Population causes squalor, not farms. Farms increase growth rate by 0.5% per level and farming income by around 80 denarii. It's backwards as you can't get that extra population to have a lot of squalor without farms and health buildings. You simply will not get the people (or if you enslave them, they'll either die or go back to the countryside). Squalor is an effect of population, but only a side effect of increased farming. Yes, it isn't perfect, but this is not a full population simulator!Originally Posted by Red Harvest
Maybe they do, it's just not shown!Originally Posted by Red Harvest
Yes, I agree. There are plenty of factors you could add in with more explicit detail. A nice flat region with a seaside port and lots of beaches would attract more people than one strewn with mountains (the game simulates this with basic farming level). But again, simulating all this properly would be computationally intensive.Originally Posted by Red Harvest
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