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  1. #1

    Default Question regarding unit size

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    Question 1

    Whenever you decide to attack a city you've been sieging, one of the main problems I have is units getting stuck, units taking the long way around, units turning around (not routing) to get to a place right in front of them etc.

    In other words, The pathfinding of my units.

    Since I play with unit size on huge I would like to hear from the players who play with smaller unit sizes. Do you have the same problems? Does an army with a normal or small unit size (I mean the size you choose in the graphic options) also get stuck in cities??

    If those problems go away when choosing smaller unit sizes it would be pretty dissapointing seeing as I'd have to play with smaller unit sizes, which I don't want since I like the epic feeling of huge armies.
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    Question 2

    Also something I came up with. Does the size of your units also affect the growth of a city. I mean for example:

    Player 1 (playing with small unit size)has a city with 1050 people in it and a growth rate of 3 %. He decides to build a certain unit which has 50 people in it.
    The town then has 1000 people in it. Plus the 3 % will be 1030 next year.

    Player 2 (playing with huge unit size) also has a city with 1050 people in it and 3 % growth. He builds the SAME unit but now suddenly it is (for example) 150 people. That means that after training you'd have 900. plus the 3% is 990 people.

    This is just a mathematical estimation but does it really work this way?? No changes in the calculating? I don't have the game so long so I hadn't had the time to test this.

    I know of course that your opponents will have the same problems with the growth being slower BUT you'll advance slower(takes longer to get to 24000 population when you build units in the city). Or am I totally missing something here??

  2. #2
    Takeda Kygona-san Member Medieval Assassin's Avatar
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    Default Re: Question regarding unit size

    Question 2 is true everyman in your army, is taken from a city, in the readme it states this and that you should be more carefull, it often bogs down the computer for reasons too...

    if you buy 50 men, you take 50 people out of that city
    if you buy 100, take 100 out
    if you buy 200 take 200
    if you buy 300 take 300 out

    It can be a pain with small citys, you cannot recruit with under 400 pop, and since most units are 160 an up, you need almost 700 people to recruit a single unit... and then it takes a year or two to just have the people to be able to make another unit.
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  3. #3

    Default Re: Question regarding unit size

    Ok thanks. That does make players with smaller unit sizes have a faster technological advance though. Since less people get taken out of your city whenever you build a unit. (unless you start transporting people with peasants but that wasn't the question:D)

    Now if someone has the answer to question 1 and that answer turns out to be that pathfinding in cities is better with small unit sizes there's no more reason for me to play with huge unit sizes. Which is kinda sad since huge is nicer to look at.

  4. #4
    Member Member Tyrac's Avatar
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    Default Re: Question regarding unit size

    The smaller the unit size the better the pathfinding is, in cities or out.
    "Enough talk!"
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  5. #5

    Default Re: Question regarding unit size

    I was afraid of that. Well I'll guess I'l have to start again then. This time unit size miniscule

    Thanks for the answers

  6. #6

    Default Re: Question regarding unit size

    Actually, you would have 927 men after recruiting the huge unit.

    1050 (original population) - 150 (the unit) = 900 inhabitants

    900 (inhabitants) * 1.03 (3% population increse) = 927

    =P

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