Quote Originally Posted by Colovion
I agree about controlling the camera around them is harder than it should be but the walls are about right as they are. In fact if we were looking historically they should probably be a little wider - but it's not a big deal. At this time in history the walls were getting narrower because of better building methods. However those middle-eastern cultures usually still used dried bricks of clay to build their walls wheras many of the more industrious and richer countries could afford stone fortifications coupled with mortar and skilled engineers to piece them together. Those without access to such building materials would build their walls much thicker; according to Herodutus the walls of Babylon were 24 m (80 ft) thick.

I just cannot imagine how you dig under one of those really wide and high walls to make them collapse (!). That must be a mighty tunnel indeed. From a game balance point of view I stopped using them in my campaign.

Thanks for the pointer towards teh coloseeum thread.

Agreed on the camera angle. Its painfull at times.

On another note... I keep reading peoples AAR on fully stacked garrisons...in my games the AI never manages to keep big armies to guard a city. Instead they wander around in group of 3 units. Thats one of the reasons I find it double cheap that its so easy to sap a hole in a wall. I dont loose men that way. All I need to do is press the tripl speed button or get a coffee while they dig. Epic city assaults ? I wish.




H.