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Thread: Modding suggestions for the next patch

  1. #31

    Default Re: Modding suggestions for the next patch

    My suggestions:
    • Make the Rebel faction fully playable. Ol’ Spartacus almost started something… Well, maybe not. But it’s a real challenging uphill campaign. You could have a real opportunity for other factions to bribe you or give you missions that may or may not be in your best interest. I’m sure this may have happened in history. This could be a real good subterfuge theme.
    While you were studying military leadership, I was reading Tom Sawyer.

  2. #32

    Default Re: Modding suggestions for the next patch

    More than 200 territories PLEASE!

    Clare
    "Ad majoram Dei gloriam"

  3. #33

    Default Incorporating Night Battles (if CA is listening)

    Suggestion to make Night Battles 'happen'. Add a trait or modify a trait 'Surprise Attacker' or 'Ambusher' w/c not only gives you a better chance of ambushing an enemy but, depending on the level/rank, gives you the chance to attack/ambush at night - a level 1 would have a small chance(10%), a level 2 a slightly better chance(25%), a level 3 a medium chance (40%) - naturally the enemy would be less alert or not fully deployed if the attack happened at night.

    Just a thought,
    Clare
    "Ad majoram Dei gloriam"

  4. #34
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: Modding suggestions for the next patch

    Adding an Overide Folder
    That way we can Modify Various Scripts and facilitate Mod Distribution by simply placing files in the Overide Folder instead of rewriting the "Stock" files. Mod uninstall and exchange would also benefit from such a functionality.
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

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