Results 1 to 16 of 16

Thread: AI needs to stop fleet spamming :)

  1. #1

    Default AI needs to stop fleet spamming :)

    Yeah, the AI has problems here and there, but the one that annoys me is the way it spends cash needlessly on numerous and humongous fleets. I captured most of Egypt and they had three full stack fleets - in the Red Sea for heaven's sake. Who were they going to fight there? I won't even get into the Julii's inability to conquer Gaul in my last game because they enjoyed looking at multiple full fleet stacks parked outside the province of Venetia. Those ships must be very pretty, they build so many of them :) Geez, the AI build priority for fleets needs to be cut by 90% - they waste far too many resources here. Then again, I think we saw the same thing in MTW, though it seemed to be toned down for VI. CA, fix this :)

    Grifman

  2. #2
    Grand Dude Member Dead Moroz's Avatar
    Join Date
    Oct 2003
    Location
    Moscow
    Posts
    997

    Default Re: AI needs to stop fleet spamming :)

    Subscribing to this opinion.

    Another stupid thing with ships I noticed. There are a lot of AI ships got stuck in some bays. There is enough room to maneuver and go out but they just stand here from turn to turn and do nothing. And such crowds often consists of single ships of same faction. Why don't they merge into one fleet?

  3. #3
    Member Member Armchair Athlete's Avatar
    Join Date
    May 2004
    Location
    Perth, Australia
    Posts
    336

    Default Re: AI needs to stop fleet spamming :)

    yeah its amazing how fast they can churn those ships out, as the GCS fighting the Macedons I killed them fairly quickly, however they still managed to somehow produce almost a full stack of ships to terrorise the seas. Every Ai faction, even when hard pressed for cash, just want to keep 'em coming. Maybe they're trying to rebuild Xerxes bridge of ships, except across the entire Mediterranean this time?
    CHIVALRY TOTAL WAR - A medieval mod for RTW
    http://www.stratcommandcenter.com/chivalry/

  4. #4
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: AI needs to stop fleet spamming :)

    Yeah, having more than a boat or two in the Red Sea is nuts. One or two could be useful in some situations. The AI wastes a lot of money on upkeep of massive fleets.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  5. #5

    Default Re: AI needs to stop fleet spamming :)

    Egypt had almost a full stack of ships in the Red Sea in my game. They also had more than a full stack in the Aegean doing nothing. It was so far away from any territory they had.

  6. #6

    Default Re: AI needs to stop fleet spamming :)

    Carthage seems to have the biggest porblem regarding fleets. They just keep on churning them out. At one point there is almost no free space at all near Carthage. If Carthage spent more money on units instead of sihps maybe they wouldn't get trounced so badly by the Scipii.
    Nothing close to pity moved inside me. I was sliding over some edge within myself. I was going to rip open his skin with my bare hands, claw past his ribs and tear out his liver and then I was going to eat it, gorging myself on his blood.

    -- Johnny Truant, "House of Leaves" by Mark Z. Danielewski

  7. #7
    Senior Member Hopefull Member MiniKiller's Avatar
    Join Date
    Jul 2002
    Location
    Bristol, CT, USA
    Posts
    1,610

    Default Re: AI needs to stop fleet spamming :)

    Quote Originally Posted by Grifman
    Yeah, the AI has problems here and there, but the one that annoys me is the way it spends cash needlessly on numerous and humongous fleets. I captured most of Egypt and they had three full stack fleets - in the Red Sea for heaven's sake. Who were they going to fight there? I won't even get into the Julii's inability to conquer Gaul in my last game because they enjoyed looking at multiple full fleet stacks parked outside the province of Venetia. Those ships must be very pretty, they build so many of them :) Geez, the AI build priority for fleets needs to be cut by 90% - they waste far too many resources here. Then again, I think we saw the same thing in MTW, though it seemed to be toned down for VI. CA, fix this :)

    Grifman

    To top it off they dont even group em they leave them all by themselves which makes for a messy map. If CA wants them to have that many ships at least group them all together more often.
    *Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*



  8. #8
    Member Member ThijsP's Avatar
    Join Date
    Jan 2004
    Location
    Nederland
    Posts
    220

    Default Re: AI needs to stop fleet spamming :)

    In my campaign the scythians had a ful stack in the kaspian . It really nrrds to be fixed.

  9. #9
    AKA Leif 3000 TURBO Senior Member Leet Eriksson's Avatar
    Join Date
    Feb 2002
    Location
    n0rg3
    Posts
    3,510

    Default Re: AI needs to stop fleet spamming :)

    In any campaign so far, the only threat the enemy poses at medium/medium difficulty(i never play any harder or easier than this) are their initial army stacks, after that you can conquer any faction provided your back is secured and you have a decent economy and infrastructure.

    However one thing i noticed, they love to build ships.. when i fought the greeks as the brutii, they didn't stop attacking my ships, and aimlessly wandered around the peninsula. Even when they have only 1 city left, they still seem to have a sizeable fleet wich is pretty anoying.

    And i agree with Grifman, they need to make the AI to recruit more land units than sea ones...
    Texas is Gods country! - SFTS
    SFTS = The rest =


  10. #10

    Default Re: AI needs to stop fleet spamming :)

    The MOST STUPID thing about naval combat is the "can't withdraw from naval combat" crap....

  11. #11
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: AI needs to stop fleet spamming :)

    Perhaps CA should cap total fleet sizes based on the number of ports and upgrade level? This might reduce the AI's arms race to produce ships for no practical use. Consequently, if you had the max # of boats, and the AI captured one of your ports, you would lose the lowest upgrade boats until you were in under the cap. Alternatively, you could keep the boats but build no more, and upkeep would double on the "excess" boats.

    Imagine Egypt's extra money/army production without unneeded boats in the the Red Sea. Scarey!

    If CA makes the AI more likely to blockade then those many boats are going to be unmanageable for the human player.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  12. #12
    The Lord of Chaos Member ChaosLord's Avatar
    Join Date
    Apr 2003
    Location
    Oklahoma City, Oklahoma
    Posts
    388

    Default Re: AI needs to stop fleet spamming :)

    Yes, the AI seems to love building ships wether they actually need them or not. I saw the same thing with Egypt having 3 full stacks in it doing aboslutely nothing. The AI didn't even blockade my ports while I was conquering them. Unless the AI fleets while actually do things(the only thing they seems to be wandering around randomly attacking enemies) then they don't need to build nearly as many of them.

    Also, why you might see alot of individual ships is because ships with command stars can't be in the same stack. One of the fleet bugs I think, along with the problem of not being able to repair ships groupped with one that has command stars.

    Edit: Yes, a limit of some kind would be good, it'd stop the AI from bankrupting itself in ship upkeep and make ships more useful. Also, if you lose the ports required to support the ships just have the lowest tech ones not covered slowly start losing sailors. So it could get repaired, but it'd be a constant drain on your economy to sustain the ships.

    And on a sort of unrelated note, I really think ships need to move faster. It takes years to sail from Egypt to Italy. Slow movement wasn't a problem in MTW when armies could easily be transported, but managing a big empire in the endgame is annoying because of the long voyage required to go anywhere.
    Last edited by ChaosLord; 10-11-2004 at 19:41. Reason: Missed the last post, just woke up. :P
    "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

  13. #13
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: AI needs to stop fleet spamming :)

    In another thread I suggested requiring blockades to take more than one boat...and to also be dependent on port upgrades. A big port would be tougher to effectively blockade. After all, a single boat can't seal off a port in most cases.

    Another idea would be to have some risk of blockading boats being sunk. I might start a new thread about proposals for a stronger naval system.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  14. #14
    Senior Member Senior Member Oaty's Avatar
    Join Date
    May 2003
    Location
    Indianapolis
    Posts
    2,863

    Default Re: AI needs to stop fleet spamming :)

    Well its my understanding that 1 boat represents a small fleet since army sizes are scaled down to about one tenth. So that bireme with 80 men is really 800 men with 10 ships. So when you lose 30 men from a Bireme, it is representing you lost 3 ships and still have 5 ships left in that fleet.

    But yes 1 ship per port town or at least 1 ship per province would greatly scale this down. Now if the A.I. actually did some aggressive blockading, blockading on 5 or 6 ports not just 1 then it would be a different story. 1 ship per teritory would be better as it would'nt inhibit those few mainly landloced nations to live a life of being permanantly blockaded by the human

    As far as the Caspian sea it either needs to be limited to how many ships 1 faction can have in there or just make it so that you ca'nt build ships there. As sea battles there would'nt be a game winner.

    I think where part of the problem is in the beginning game sea battles are happening everywhere keeping the sizes down, but then all the sudden surviving faction are at a deadlock and you are mowing them over, while there fleet remains

    As far as losing men if you do'nt have the ports to support them anymore is only hurting the comp.

    Another thing admirals need is stars for themselves not just retinues so you do'nt have 5 ships that ca'nt join your main fleet.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  15. #15

    Default Re: AI needs to stop fleet spamming :)

    Quote Originally Posted by Red Harvest
    Perhaps CA should cap total fleet sizes based on the number of ports and upgrade level? This might reduce the AI's arms race to produce ships for no practical use. Consequently, if you had the max # of boats, and the AI captured one of your ports, you would lose the lowest upgrade boats until you were in under the cap. Alternatively, you could keep the boats but build no more, and upkeep would double on the "excess" boats.

    Imagine Egypt's extra money/army production without unneeded boats in the the Red Sea. Scarey!

    If CA makes the AI more likely to blockade then those many boats are going to be unmanageable for the human player.
    That's not a bad idea at all I think. Ports/levels define your capacity, but you still have to build them to have them. I like that. It limits both you and the AI. Makes a certain sense too since you have to have the capacity to man and support your fleet which would be tied to the ports you have, not just your money. Good idea.

    And yes, once at war, blockading your ports - or protecting theirs should be an AI priority - though amphibious invasions would be nice, I don't see the AI do it alot - though it did happen once. The AI will invade islands it seems, but doesn't seem to try strategic invasions on the mainland very much.

    Grifman

    Grifman

  16. #16

    Default Re: AI needs to stop fleet spamming :)

    I was at war with the Greeks and they have a full stack somewhere and a few single boats here and there. They chose a single unit, already depleted, only 18 men left ship (either bireme or trireme) to launch an amphibous assault on Kydonia. Needless to say, I attacked it and the AI lost 15+ units of hoplites, armored hoplites, etc.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO