With a spy rush I meant that you put multiple spies in one province to rapidly decrease or boost loyalty. This was possible in MTW, but in VI only the highest valour spy has an influence on loyalty. This was probably added because two or three V3 spies (possible with the brothel upgrades) could send loyalty in an enemy province plummeting. If you kept producing spies you cause a rolling wave of rebellions to sweep over your opponent.Originally Posted by EatYerGreens
They way spies gain valour is not a straighforward business, I know that. But how it works is a mystery to me. I have seen low valour spies gain valour from rebellions caused by high valour ones (in Portugal, which would have revolted without their help anyway :sigh:).
From memory: a V3 spy stand a chance of roughly three in four (or better) of going undetected by a border fort, whereas a valour two spy gets captured around 50% of the times. Keep in mind that these are just guesses, I haven't tested it and I don't think it's possible to test it.I'm not clear about what you meant is obvious. Valour 3 survives without fail and valour 2 is 50/50, or worse?
You can train assassins on emissaries (which are cheap) or you can train them on each other. Though building bishops may work I doubt a real medieval lord would consider doing this.
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