Pardon me if I am wrong, but it seems that in RTW, CA has lost a lot of "detail-work" regarding how missile simulation works. In MTW, archers were losing accuracy if shooting from more than 2 ranks deep and the ranks beyond the 3rd were simply not shooting at all. In RTW, the other day, I had an archer unit 8 ranks deep, all ranks shooting away... The same about javelins: a unit 10 ranks deep... all shooting at the same time... The kill rates were not any worse than from shooting 2 ranks deep. What's going on?

On a different note: having to spread hoplite units thin just does not seem right... Hoplite phalanx had up to 10 ranks supporting each other which does not seem to be implemented here at all. 1) Hoplite units should have rank bonus (it does not seem to work in RTW); 2) Hoplite/Spear units should be larger (like they were in MTW) relative to cavalry units; 3) A player should be given the opportunity to group several hoplite units together and move/attack with them as one: that would be the real phalanx - impossible to beat from the front, vulnerable from flanks and the rear.