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Thread: RTW vs MTW: are missile simulation details lost?

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  1. #1
    A Livonian Rebel Member Slaists's Avatar
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    Angry RTW vs MTW: are missile simulation details lost?

    Pardon me if I am wrong, but it seems that in RTW, CA has lost a lot of "detail-work" regarding how missile simulation works. In MTW, archers were losing accuracy if shooting from more than 2 ranks deep and the ranks beyond the 3rd were simply not shooting at all. In RTW, the other day, I had an archer unit 8 ranks deep, all ranks shooting away... The same about javelins: a unit 10 ranks deep... all shooting at the same time... The kill rates were not any worse than from shooting 2 ranks deep. What's going on?

    On a different note: having to spread hoplite units thin just does not seem right... Hoplite phalanx had up to 10 ranks supporting each other which does not seem to be implemented here at all. 1) Hoplite units should have rank bonus (it does not seem to work in RTW); 2) Hoplite/Spear units should be larger (like they were in MTW) relative to cavalry units; 3) A player should be given the opportunity to group several hoplite units together and move/attack with them as one: that would be the real phalanx - impossible to beat from the front, vulnerable from flanks and the rear.

  2. #2

    Default Re: RTW vs MTW: are missile simulation details lost?

    "The same about javelins: a unit 10 ranks deep... all shooting at the same time... The kill rates were not any worse than from shooting 2 ranks deep. What's going on?"

    roman legionaries were well trained at throwing their pilum above the heads of their front ranks. Remember, these are not conscript british archers from mtw... these are elite romans... seems perfectly reasonable to me that they use their javelins to better effect.

  3. #3
    Member Member ThijsP's Avatar
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    Default Re: RTW vs MTW: are missile simulation details lost?

    Even then the first ranks have better sight and are fireing from closer range, so they will be less accurate as a 2 ranks deep unit.

    I do like my javalins get to throw some javalins from behind a friendly unit, not like MTW where most didnt throw and the rest were hitting your own units.

  4. #4
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: RTW vs MTW: are missile simulation details lost?

    Remember, these are not conscript british archers from mtw... these are elite romans
    Actually before the Marian reforms they were constripts


    CBR

  5. #5

    Default Re: RTW vs MTW: are missile simulation details lost?

    at least i can expect my urban cohort to fight effectively with their pilum, cant I:P

  6. #6
    Member Member Murmandamus's Avatar
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    Default Re: RTW vs MTW: are missile simulation details lost?

    Not losing accuracy is probably related to the high friendly fire problem. Maybe they just have no awareness of any other man than their target?

    Maybe we need to test the effectiveness of hastati pila in different formation depths. Notice how hastati etc can throw their pila in deep formation at point blank range with 0 friendly kills and yet archers 3 ranks deep firing at medium range can kill 10 or more in the same number of volleys?

    I've had 2 units of cretan archers 3 deep formation standing just on the wall side of a sapping point for a city assault. When the wall went down, they started firing on the defenders while I went and managed another section of the wall. When I came backa couple minutes later, there was only ~30 left in each unit from 80. All friendly fire. Archers are majorly screwed up in RTW. Not only are they so retarded that they just wipe themselves and other units out, but the arrows also seem to have very flat trajectories from what I have seen.

    I can understand friendly fire in the second half of the missile trajectory but to have them shoot a man standing right in front of them is just plain rediculous.

    I no longer take archers in my armies. They require too much micro management to avoid friendly fire making them too much of a liability and that's put a big negative on my overall enjoyment of the game.
    Like a wooden man facing flowers and birds.

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