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    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Research Methodology

    Quote Originally Posted by Tamur
    Not a topic for the faint of attention-span...
    Are you going for the "Understatement of the Day" award or what!
    Quote Originally Posted by Tamur
    I know there are a few around here who are doing some serious research into the SP game's mechanics.
    I suppose I qualify then...
    Quote Originally Posted by Tamur
    1. Economy, on the other hand, is proving a tough new nut. There's building upgrades, port/road upgrades, squalor, Trade Rights agreements, blockades & brigand-age... but there must be others because those five don't explain the number's I'm coming up with. Diplomacy is the one I'm focused on, and the same problem applies there.
    A lot of patience, repetition, observation, then theorising on the data, predicting an unknown result, then testing to see if your prediction is accurate. Repeat. Repeat. Repeat. Much the same as any scientific investigation.

    Quote Originally Posted by Tamur
    2. How do you limit the environmental variables that MIGHT be influencing your data?
    Modding, use of RomeShell, editing memory addresses, and basically anything my fiendish imagination can come up with!

    It that the sort of thing you were looking for?
    Last edited by therother; 10-11-2004 at 23:39.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

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