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  1. #1
    Psychotic Shock Trooper Member Excalibur Bane's Avatar
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    Default Re: I wish we had an easier way to move governors around

    Quote Originally Posted by chemchok
    Well, making a garrison commander travel all the way to the capital to be adopted into the family doesn't seem like a stretch to me. Same thing for marriages, I mean what, the family daughter just happens to be in the same backwater province as the commander?

    There are several ways that having to move people manually does add to the game... well, at least for me ;)

    1) You're aware of how large and unwieldly your empire is becoming.
    2) You have to worry about losing the new family member in an attack or providing him with a military escort (overseas provinces particularly come to mind here)
    3) You risk him being bribed by other factions if he's unaccompanied during transit
    Well, I don't find #1 to be a very good reason. A quick glance at the mini-map gives you a good idea as to how big your empire is.

    #2 Well, he should be moving through mostly friendly territory if you have a sensible empire that doesn't have scattered provinces here and there. As for water, maybe make it a chance that he will be intercepted or something of the ilk.

    #3 I've yet to see the AI bribe a governor, so I don't even know if they are bright enough to figure that one out or are programmed to be able too. If they can, more power to them I suppose.
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  2. #2

    Default Re: I wish we had an easier way to move governors around

    Yeah, I wish there was an automated way to send them to one area as well. As somebody pointed out, just tell them where to go and then in so many turns they end up there. I also agree that having a Gov in one area and then having their children appear in the capital is just stupid. I can see having them go there to study but after a certain age they should just appear in the same province as their father.

    However, I purpose an entirely different system. Why not allow us to setup regional capitals?

  3. #3
    Member Member chemchok's Avatar
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    Default Re: I wish we had an easier way to move governors around

    Quote Originally Posted by Excalibur Bane
    Well, I don't find #1 to be a very good reason. A quick glance at the mini-map gives you a good idea as to how big your empire is.
    Heh, yeah. But you have to admit, nothing makes you realize how big your empire has grown until you start recieving those 40% + distance to the capital penalties.

    #2 Well, he should be moving through mostly friendly territory if you have a sensible empire that doesn't have scattered provinces here and there. As for water, maybe make it a chance that he will be intercepted or something of the ilk.

    #3 I've yet to see the AI bribe a governor, so I don't even know if they are bright enough to figure that one out or are programmed to be able too. If they can, more power to them I suppose.
    On VH I've seen rich AI factions bribe governors, it can really upset your plans. On the other hand, I do the same to the AI. If I can send my governors around without them actually appearing on the map during transit, then the AI should do the same, which is the main flaw I see in the idea.

    I wouldn't mind automating the whole process on the map. I find the way the game limits your planned routes annoying; especially when it comes to diplomats and spies, who I send on extended tours but forget about if they're not automatically moving on a set route. The only problem, once again, is sea travel.

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    Psychotic Shock Trooper Member Excalibur Bane's Avatar
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    Unhappy Re: I wish we had an easier way to move governors around

    Quote Originally Posted by chemchok
    Heh, yeah. But you have to admit, nothing makes you realize how big your empire has grown until you start recieving those 40% + distance to the capital penalties.


    On VH I've seen rich AI factions bribe governors, it can really upset your plans. On the other hand, I do the same to the AI. If I can send my governors around without them actually appearing on the map during transit, then the AI should do the same, which is the main flaw I see in the idea.

    I wouldn't mind automating the whole process on the map. I find the way the game limits your planned routes annoying; especially when it comes to diplomats and spies, who I send on extended tours but forget about if they're not automatically moving on a set route. The only problem, once again, is sea travel.
    Wow. I've never seen the bastards do that. I'll have to leave a particularly materialistic govenor standing around. Problem is, enemy and friendly diplomats all have this nasty tendency to keep dying before they get anywhere. My assassins are too good I guess

    Hmmm. That's true about the AI using the same system. But on the bright side, at least we'd have generals for more then a few battles here and there. They really need to make better use of governors as generals.

    I agree, some of the roads are laided out poorly, or specifically so they go through something easily defendable. The days of choke points are certainly gone even with the whole forts idea. I could swear they ripped some of these bad ideas straight out of Civ. I just don't like all this moving things around, I preferred movement treated at a territory level, not at the individual level. Next thing we know, we'll have to get out Roman Engineering units to build our roads, and Roman Farmers to build irrigation...
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    1000 post member club Member Quid's Avatar
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    Default Re: I wish we had an easier way to move governors around

    It would make much more sense to me to have offspring of govs stay where they are born. Then, once they are grown up, you can move them around if needed. Say, they inherit their father's position. This seems to me the most realistic proposal of all.

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    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: I wish we had an easier way to move governors around

    I think that offspring should appear in the city closest to their father figure in the family tree, so if that guy is on campaign somewhere in enemy territory they appear in a frontier province...

    Likewise adopted sons should remain in the province where they are.

    I don't like all this "distance to capital" loyalty penalty nonesense. I seriously doubt that people in LA or San Francisco would be rioting simply because they live a bit far from Washington DC.
    "Believe those who are seeking the truth; doubt those who find it."

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    Member Member Jugurtha's Avatar
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    Default Re: I wish we had an easier way to move governors around

    I agree that moving familly members around should be made easier. As has been said you can right click a certain distance, this could be extended so that they take the most direct friendly route. This could include either stopping at ports and you get a message that they need a ship. At that point you could order them to wait for one of your ships, or, more risky, get them to board one of your automatically generated merchant ships. If an enemy then blockades a trade route your stiffed.

    About offspring and adoptions. You could say that the offspring would appear where the mother is, which could well be in the capital since you would be anxious to have your familly in the centre of things - just like the Romans tried to. Adoptions I'm not too sure about, it seems a bit silly for a field commander to sudenly be adopted 1000's of miles away in the capital. On the other hand, you could imagine that he should appear where the faction leader is due to some adoption ceremony. Then again, he might pop up in the capital for similar reasons. And my point is.... It does put all your spare familly members in one spot rather than all over the map.

  8. #8

    Default Re: I wish we had an easier way to move governors around

    Quote Originally Posted by The_Emperor
    I don't like all this "distance to capital" loyalty penalty nonesense. I seriously doubt that people in LA or San Francisco would be rioting simply because they live a bit far from Washington DC.
    LA and San Francisco are all a part of the general American culture and were not conquered recently and populated by a conquered population. Hence your example is inaccurate and irrelevant :)

    Grifman

  9. #9
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: I wish we had an easier way to move governors around

    One solution that they definitely should NOT implement is the 'move your governor to another city in one turn' thing that has been suggested. This would allow for a 'Governor Rush' to defend a city in danger of falling. For some reason this just doesn't seem right.


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