I voted "GAH!"
I love the idea but hate the execution.
I voted "GAH!"
I love the idea but hate the execution.
*Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*
Absolutely hate the command delay. It does not fit at all with the super speed battles. All it does is handicap the human. I didn't realize it was intentional until this post?
Rome Total War, it's not a game, it's a do-it-yourself project.
I like it. It adds a lot more realism that the General's unit orders a full on charge with the sound of the horn...
In reality orders would be very difficult to give to your other troops and I llike the fact that this is reflected in the game. I disagree with Red Harvest that it does not fit with the battle speed, it only does that if your too close to the other army to allow yourself time to react (and really it should be for you to make the enemy react by taking the intiative, not the other way around)
If your units reacted instantly the game would be ruled by those who could issue orders faster, and turn it into a clickfest. Insant orders are too RTS-like.
"Believe those who are seeking the truth; doubt those who find it."
There's delay?
I've noticed misunderstood, completely bollocksed & utter failure to respond, but not any noticeable delay to respond.
maybe those guys should be doing something more useful...
The Pharao says the delay is normal in a battle situation.
If the Pharao thinks that the unworthy dogs of a unit don't follow
his orders swiftly enough, he charges them with his chariots. This normally shows them the right direction.![]()
Seriously, I like it.
R'as
![]()
Singleplayer: Download beta_8
Multiplayer: Download beta_5.All.in.1
I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller
There is a delay?
I honestly don't notice it. How long of a delay is it?
i like star wars
I initially assumed the "delay" being talked about was the one with orders to cease firing arrows (or switching targets, etc). If "delay" was supposed to refer to moving units, then I can't say I've seen one.
Bh
If the game hadn't been sped up so fast I'd agree with you here - unforunately the game is already a clickfest and is already RTS-like and is already ruled by those who can order commands faster. >:(Originally Posted by The_Emperor
robotica erotica
I am fine with the command delay, what bugs me (and it seems like a bug) is that, if I group a number of units into one group. Then group another bunch of guys into another and issue a command to the second group, at times, the first group responds while the second does nothing (even when accounting for decent command lag). This really can screw the situation up...
On another note, I am fine with the new formation management where, once you align units into formation, you can drag them anywhere on the battlefield and they stay in the formation as ordered. I like it better than the MTW ALT+LEFT CLICK system which at times had weird results. Now, at least, if you see that the situation demands the whole formation to change facing: drag on the battlefield and they units will turn.
Last edited by Slaists; 10-12-2004 at 21:49.
I say again, delay? What delay? Dithering? What dithering?
My units go where I tell, without hesitation, except the calvalry, which take a minute to gather themselves.
How do you guys know, for sure, there's a "command delay"?
I say again, could it be your systems?
In Victory and Defeat there is much honor
For valor is a gift And those who posses it
Never know for certain They will have it
When the next test comes....
The next test is the MedMod 3.14; strive with honor.
Graphics files and Text files
Load Graphics 1st, Texts 2nd.
Well maybe we're all seeing a consistent bug? ;)Originally Posted by ToranagaSama
I don't think it could be our "systems". The game is running smooth/fluid otherwise.
It would be nice to get some verification though on what exactly the computer logic is that drives this delay.
Jacta alea est!
With 1 gig of ram? Right....Originally Posted by ToranagaSama
The fact that it is happening to so many people is proof that it is part of the game (IIRC, the CA said they were going to put it in).
The problem is that without individual unit intelligence, or the ablity to "tell" your units your plans beforehand, it is more annoying than anything else. If your units could charge on initiative (that would accually be a good feature. A toggle for "charge when enemies are _ away" [like fire at will]) the delay would be great and realistic. The fact that your units will only ever do what you precisely tell them (and sometimes they don't do that either) makes the delay bad for gameplay.
Anyone who has no fear of death himself can succeed in inflicting it.
The Prince,
Machiavelli
Bookmarks