There is a delay?
I honestly don't notice it. How long of a delay is it?
There is a delay?
I honestly don't notice it. How long of a delay is it?
i like star wars
I initially assumed the "delay" being talked about was the one with orders to cease firing arrows (or switching targets, etc). If "delay" was supposed to refer to moving units, then I can't say I've seen one.
Bh
OK - so this delay business - I've been too busy killing/getting killed to pay this any serious attention - I've had the usual delays in archers stopping firing, and the occasional troops who refuse to move where I asked, but I don't think either is related to the delay you're on about... Am I missing something here?
Is the delay related to distance from the general? So the further you are from him, the longer the delay? Or isn't it that fiendish?
The delay is in ordering a charge. When I selected some hastati who were standing very close to the enemy I ordered them to attack, they stood there for a bit until the General sounded his horn then they all rushed in...
The archer thing has been explained as well, they will fire off the arrows they are currently reloading when you take them off "fire at will" mode or order them to ceasefire with backspace. It isn't too bad.
"Believe those who are seeking the truth; doubt those who find it."
I don't mind the few second delay before a unit responds to an order. It's annoying in a way, sure, but is a little more realistic.
What I do mind is the "instantaneous dithering delay". A unit is running in one direction and you order them to charge some enemy. They immediately halt, dither doing nothing for a bit, then perform the charge. I don't mind that there's a delay, I just wish they would continue to execute the previous order (run) until they change over to your new one (charge unit X).
Agreed. That can be very annoying. Especially with cavalry units. They loose their momentum which is so important for cav charges. Even minor direction corrections make them stop frequently.Originally Posted by Lord of the Isles
But it adds to realism. If your troops are distanced too far from the general there's no possibility to reach them with your commands fast enough. They're on their own, but HA for example perform better on their own than they did in Medieval.
R'as
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No, it's not too bad, IT'S FREAKING HORRIBLE and incredibly stupid and completely unrealistic.Originally Posted by The_Emperor
Last edited by Red Harvest; 10-12-2004 at 17:59.
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I love it. Realistic and adds something new to the TW series. Nice touch imo.
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So there is a command delay. Always thought of it as sluggish AI. Talking about command delay it really does add realistic and tactical gameplay to RTW. in Combat Misson game series you have to wait 30-60 seconds sometimeds before a unit responded. So you had to be careful with what you were doing.
I want the Single Player Campaign available in MP
I like the concept of a command delay. I'm not sure it has been properly implemented though.
E Tenebris Lux
Just one old soldiers opinion.
We need MP games without the oversimplifications required for 'good' AI.
Delay?Originally Posted by The_Emperor
The only delayed I've noticed is regarding Archers. They usually send one or two volleys before Halting.
Re the Hastati, ahhh.... you know that when you order them to Attack, before they charge, they are going to stop and throw their *Spears* first. Once they've done that, then they'll charge. A bit annoying, but once understood no problem. Just can't get too excited and forget to hit ALT!!
If you don't want them to use throw their Spears, then hit the ALT key and the icon will change to a Sword, and click away at the target unit, they'll charge immediately.
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If not the above, then, perhaps, the delay is a result of slow computer systems? Maybe you guys might want to post your specs.
Last edited by ToranagaSama; 10-12-2004 at 19:13.
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I, for one, like the delay. In my opinion, makes it more realistic (especially, if combined with "camera follow the general"). My understanding is, that the delay gets reduced the more stars a general has: i'm not sure this one is working actually. :)
Get the speed mods, people. The command delay is cool.
Firstly, the delay is not "realistic" in way, shape or form. We know that the unit gets the order immediately, because as soon as you give it, they halt in place like sitting ducks.![]()
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