Quote Originally Posted by Arakasi
I can understand how not being able to 100% predict gameplay reactions could bother people, but it hasn't bothered me.
I think you've nailed the reason for a division on this one.

Even for people like me who enjoy that more dynamic type of game where events are not predictable, it is a fine line between what types of unpredictable behavior I embrace vs those that annoy me. So far, from what I can tell, RTW has done a good job of staying on the right side of that line (ignoring the unpredictable behaviors that are *bugs*).

It would be interesting to see how the peoples votes compare between this issue and the time of the Marius reforms. Remember that there was a division there between people that were ok with them happening at a time other than the historical date. Because there you have predictability allied with historically accurate.