Poll: Should the command delay be removed

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  1. #1
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Command Delay

    I say again, delay? What delay? Dithering? What dithering?

    My units go where I tell, without hesitation, except the calvalry, which take a minute to gather themselves.

    How do you guys know, for sure, there's a "command delay"?
    I say again, could it be your systems?
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  2. #2
    Member Member d6veteran's Avatar
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    Default Re: Command Delay

    Quote Originally Posted by ToranagaSama
    I say again, delay? What delay? Dithering? What dithering?

    My units go where I tell, without hesitation, except the calvalry, which take a minute to gather themselves.

    How do you guys know, for sure, there's a "command delay"?
    I say again, could it be your systems?
    Well maybe we're all seeing a consistent bug? ;)

    I don't think it could be our "systems". The game is running smooth/fluid otherwise.

    It would be nice to get some verification though on what exactly the computer logic is that drives this delay.
    Jacta alea est!

  3. #3
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Command Delay

    As most of you. I like the delay, except for the fact that the cavalry actually stops if you change the direction of their movement.

    Dont like the fact that sometimes the units just ignore your orders (a really looooong delay, or you made up a unit out of the most stupid guys around?)

    Love the Horn.
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  4. #4
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Command Delay

    I love the idea, and don't mind the actual delay...

    Though unit intelligence is about zero.

    *cav unit*
    "Hmmm. Since I'm about to crash into the enemy is a satisfyingly devastating manner, I should stop about two yards in front of them and beg them to attack me. Just because you ordered me to attack them again in your haste to end the battle.*


  5. #5

    Default Re: Command Delay

    Quote Originally Posted by ToranagaSama
    How do you guys know, for sure, there's a "command delay"?
    I say again, could it be your systems?
    With 1 gig of ram? Right....

    The fact that it is happening to so many people is proof that it is part of the game (IIRC, the CA said they were going to put it in).

    The problem is that without individual unit intelligence, or the ablity to "tell" your units your plans beforehand, it is more annoying than anything else. If your units could charge on initiative (that would accually be a good feature. A toggle for "charge when enemies are _ away" [like fire at will]) the delay would be great and realistic. The fact that your units will only ever do what you precisely tell them (and sometimes they don't do that either) makes the delay bad for gameplay.
    Anyone who has no fear of death himself can succeed in inflicting it.
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  6. #6

    Default Re: Command Delay

    I don't like the delay. Units in real life have actual brains and initiative. Units in RTW are braindead and you have to babysit them through every phase in the battle. The delay just makes it more frustrating, not more realistic.

  7. #7
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Command Delay

    Quote Originally Posted by Psyco
    With 1 gig of ram? Right....

    The fact that it is happening to so many people is proof that it is part of the game (IIRC, the CA said they were going to put it in).
    That's NOT the way to troubleshoot!

    I take the alternative position, I and a couple of others have posted that *we* aren't experienced any "Delays". So, how do you explain this if "it is part of the code"?

    Could anyone confirm that you all are aware that you NEED to use "ALT+Left Click" to make the Hasti charge IMMEDIATELY?

    Is the "Delay", you're all experiencing, actually the Hasti stopping to throw their spears?

    If that's not the case I suggest you all post your SYSTEM SPECS, as there is a distinct trend for Org members to have(...ahhh....TS shifts to PC Speak), less than optimum hardware, in which case it wouldn't be out of the ordinary what you're experiencing.

    [I mean I'm having enough trouble acclimating to the new UI, and now you folks are saying there's some *delay* I'm not noticing? I thought the Archers were bad enough!!]
    In Victory and Defeat there is much honor
    For valor is a gift And those who posses it
    Never know for certain They will have it
    When the next test comes....


    The next test is the MedMod 3.14; strive with honor.
    Graphics files and Text files
    Load Graphics 1st, Texts 2nd.

  8. #8
    Member Member fastspawn's Avatar
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    Default Re: Command Delay

    is command delay dependant on difficulty of battle?

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