...or they just haven't worked out that that works yet...
...or they just haven't worked out that that works yet...
maybe those guys should be doing something more useful...
JeROME "Total War" Grasdyke! Our man! Thx for the clue, we hope it holds true!
People, I'll do more test later, but here's how you folks can participate and do it yourself. There's a simple equation to Devastation, I propose:
Devastation Value(after Trigger) = Base Devastation Value x Severity of Devastation
Devastation Value(after Trigger) = BDV(S) where
Trigger= base length of time an army parks in a tile where it causes devastation.
Base Devastation Value = Is ALWAYS 10%Farm Income (for a single tile devastated).
Severity of Devastation = Number tiles that are affected (as hinted by J).
Thus, In my old example earlier:
Lepcis Magna Farm Income: 408 denari
Devastation Value: 244 denari
Base Devastation Value: 40.8 denari
Severity of Devastation is 6. I just found it out by rearranging the equation.
DV/BDV = S = 244 denari/(10% of 408 denari) = 5.98 = ~6
Please, check your games and see if this equation holds true. I will do the same. Or, if you find a better way, please, speak up.![]()
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Last edited by Quietus; 10-14-2004 at 13:16. Reason: 544 denari should be 408 denari etc(hehe; mixed up copying from first post)
Bob Marley | Burning Spear | Robots In Disguise | Esperanza Spalding
Sue Denim (Robots In Disguise) | Sue Denim (2)
"Can you explain why blue looks blue?" - Francis Crick
Ah, it seems I have more data with me than I thought. Luckily I'm in an expansion phase of my current game, so a number of my provinces that have devastation for one reason or another.
[The last two are yours.]Code:Farming RepDev Tiles CalcDev Diff(Reported-Calced Dec) 456 95 2 91.2 3.8 340 34 1 34 0 240 24 1 24 0 836 83 1 83.6 -0.6 912 373 4 364.8 8.2 684 143 2 136.8 6.2 }Same city, only 760 159 2 152 7 }building farms 544 326 6 326.4 -0.4 408 244 6 244.8 -0.8
As you can see, your equation works pretty well, especially for those settlements with only one tile affected and who had a normal harvest.
There is a discrepency for high tile numbers though, including in your own example (244/40.8) = 5.98 (*)
Quite what is causing the slight aberation, I don't know. Perhaps it has to do with difficulty level, harvest, length of devastation time, etc.
(*) You got a little mixed up with your example in your last post. Threw me for a bit.
Edit: Perhaps I should make clear how I calculated CalcDev, in case I have messed it up.
CalcDev = 0.1* Farming Income*Number of Tiles affected
Last edited by therother; 10-13-2004 at 17:34.
Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus
History is a pack of lies about events that never happened told by people who weren't there -- George Santayana
Here's the figures for Medium and Very hard. Had less data here, so added grains of salt are suggested:
Formula works as well for different difficulties. Largely, I suspect, as farming income is affected by game difficulty, but devastation itself is not.Code:Farming RepDev Tiles CalDev Diff Medium 912 373 4 364.8 8.2 684 143 2 136.8 6.2 760 159 2 152 7 Very Hard 775 317 4 310 7 581 122 2 116.2 5.8 640 135 2 128 7
Last edited by therother; 10-13-2004 at 19:20.
Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus
History is a pack of lies about events that never happened told by people who weren't there -- George Santayana
Cool therother! I guess it's down to figuring out the base time to trigger the devastation and the period of effect before it fades.![]()
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Bob Marley | Burning Spear | Robots In Disguise | Esperanza Spalding
Sue Denim (Robots In Disguise) | Sue Denim (2)
"Can you explain why blue looks blue?" - Francis Crick
Well, it is, but indirectly (through farming). Funny enough, this would cause devastation to be lower (absolute numbers), because the farm income on higher difficulty is lower...Originally Posted by therother
Download version 1.2 of my RomeUnitGuide (PDF format) here;
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It has over 32.000 downloads. Thanks for the kind words I got over the years :).
Download version 1.1 of my RomeTempleGuide (PDF format) here;
http://www.twcenter.net/forums/downl...do=file&id=107
It has over 5.000 downloads. Thanks for the kind words I got over the years :).
Hmm, I kind of thought that's exactly what I just said? Was it ambiguous? I ask as that more or less how I'm writing it in the guide I'm currently preparing.Originally Posted by Soulflame
Edit: Rereading, perhaps I should be clearer. I meant that Base Devastation Value, as Quietus calls it, doesn't rise on more difficult settings. Of course, the number of bandits and invading armies most certainly does...
Last edited by therother; 10-14-2004 at 00:00.
Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus
History is a pack of lies about events that never happened told by people who weren't there -- George Santayana
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