Ah, it seems I have more data with me than I thought. Luckily I'm in an expansion phase of my current game, so a number of my provinces that have devastation for one reason or another.
[The last two are yours.]Code:Farming RepDev Tiles CalcDev Diff(Reported-Calced Dec) 456 95 2 91.2 3.8 340 34 1 34 0 240 24 1 24 0 836 83 1 83.6 -0.6 912 373 4 364.8 8.2 684 143 2 136.8 6.2 }Same city, only 760 159 2 152 7 }building farms 544 326 6 326.4 -0.4 408 244 6 244.8 -0.8
As you can see, your equation works pretty well, especially for those settlements with only one tile affected and who had a normal harvest.
There is a discrepency for high tile numbers though, including in your own example (244/40.8) = 5.98 (*)
Quite what is causing the slight aberation, I don't know. Perhaps it has to do with difficulty level, harvest, length of devastation time, etc.
(*) You got a little mixed up with your example in your last post. Threw me for a bit.
Edit: Perhaps I should make clear how I calculated CalcDev, in case I have messed it up.
CalcDev = 0.1* Farming Income*Number of Tiles affected
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