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  1. #1
    A Livonian Rebel Member Slaists's Avatar
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    Default The reason to take walls rather than destroy them :)

    I saw a post here saying that it does not make sens building towers and ladders because it is much easier to take the walls down with sap points. Well, if you take over a section of a wall, it starts shooting arrows at the defenders... I had a couple wall sections practically annihilated the defender army opening me a free passage to the town square.


  2. #2

    Default Re: The reason to take walls rather than destroy them :)

    Plus you don't have to repair them afterwards....

  3. #3

    Default Re: The reason to take walls rather than destroy them :)

    Quote Originally Posted by GFX707
    Plus you don't have to repair them afterwards....
    A few times I had taken sections of the walls down to get troops in there quicker. I won the battle and captured the city, but forgot to repair the walls. The enemy soon came back and assaulted my city... the holes in the walls were one of the factors that lead to my defeat and eventual loss of the city.

    Busting open gates doesn't destroy them, thankfully.

  4. #4

    Default Re: The reason to take walls rather than destroy them :)

    Quote Originally Posted by Marius Maxentius
    A few times I had taken sections of the walls down to get troops in there quicker. I won the battle and captured the city, but forgot to repair the walls. The enemy soon came back and assaulted my city... the holes in the walls were one of the factors that lead to my defeat and eventual loss of the city.

    Busting open gates doesn't destroy them, thankfully.
    I've won battles for the same reason! I forgot to repair, but when the battle started, I put my entire army behind the hole. The enemy dropped all of their seige engines, and their entire army made a mad dash for the hole. They were completely slaughtered. God, the AI is horrid.

    Personally, I never use sap points, I use seige towers. The computer is never able to destroy them, and they send a nice solid unit of your finest elites directly into the enemy. I then move along the walls and take the gate from above, letting my army in.
    Last edited by DisruptorX; 10-12-2004 at 19:23.
    "Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien

  5. #5
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    Quote Originally Posted by DisruptorX
    Personally, I never use sap points, I use seige towers. The computer is never able to destroy them, and they send a nice solid unit of your finest elites directly into the enemy. I then move along the walls and take the gate from above, letting my army in.
    I've had many siege towers destroyed by the AI, about half to archers using fire arrows and half to towers using fire arrows. For some reason, they only seem to nail a tower when it's a closely contested siege. Whenever I have overwhelming force, I never lose a tower. Makes for a fun game when my pincer attack on the gate walls fails due to a cohort bonfire.


  6. #6

    Default Re: The reason to take walls rather than destroy them :)

    Quote Originally Posted by TinCow
    I've had many siege towers destroyed by the AI, about half to archers using fire arrows and half to towers using fire arrows. For some reason, they only seem to nail a tower when it's a closely contested siege. Whenever I have overwhelming force, I never lose a tower. Makes for a fun game when my pincer attack on the gate walls fails due to a cohort bonfire.
    Hmm, I've heard that from everyone else, but the ai simply never has any archers when I am beseiging them. I have lost a seige tower once, when it was already at the walls, and half the unit was already off. That was because the AI had a balista team on the ground inside of the castle. Otherwise, they never get me. However, if I send battering rams at any castle with a stone wall, they can destroy them all, even if I bring 3 or 4, before I even get close. Against wooden walls, they work fine.
    "Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien

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    Member Member Mori Gabriel Syme's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    Now if only my seige towere weren't destroyed after they've rolled 20 feet.

  8. #8
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    My solution: I build several towers... out of 4 - 2 made it to the wall. that was sufficient :)

  9. #9
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    After taking the walls around a gate I like to put some archers up there to cover the rest of my troos coming though the gates..

  10. #10
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    Is there any way to get troops up onto the walls who enter from ground level? I seem to only be able to get ladder/tower troops to go down and nothing can get up. What am I doing wrong?


  11. #11
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    If you click on a mid point on the top of the wall with a unit on the ground that's near a captured wall tower, the unit will run up the tower and assemble where you clicked.

    Obviously, you have to be inside the city to do this...

  12. #12
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    Quote Originally Posted by Zatoichi
    If you click on a mid point on the top of the wall with a unit on the ground that's near a captured wall tower, the unit will run up the tower and assemble where you clicked.

    Obviously, you have to be inside the city to do this...
    Not really, you do not have to be inside the city to make a unit climb the wall. Once your tower has made the "hookup" you can click on the wall also without being inside. Units from outside will climb the tower and set up on the wall.

  13. #13
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    well, easier to sap and take the walls, imo.

    you ahve to select one and only one unit to get up on to a wall. if you try to get a group up there, or if you select multiple units, the cursor grays out on the walls.

    annoying when you want to send multiple infantry units up a wall. though in truth multiple units aren't that useful on walls in any event.
    Last edited by Dorkus; 10-12-2004 at 17:05.

  14. #14

    Default Re: The reason to take walls rather than destroy them :)

    The number one reason against sapping for me is arrow fire from the defending towers. Nothing is more annoying than the steady drain on your soldiers as they march near the walls.

    I usually create a mix of ladders and siege towers. The towers are to distract the wall defenders, while the ladder troops deploy far from my main force to minimize the chance of defenders on their wall section. Once up, I charge them to the wall fight, and can usually pincer the defenders. An added bonus is if they can sieze a gate on the way, allowing access to the inside for the regular troops.

    If you sap a wall, silencing the towers becomes much more complicated. If the sappers choose to sap a wall section with towers on either side, the breach will prevent access from one tower to the other w/o climbing down first. Thus you need two units of infantry, or a bigger chunk of time while the one unit clears out tower 1, then tower 2.

    However, for quick access to the town, nothing beats sappers. Siege towers are way too slow (those guys take an eternity to climb the tower to fight, by the time they're done, the battle's over). Ladders can be faster, if they can sieze a gate without much resistance. This is usually not possible if the defenders have a decent-sized army (they will usually not oppose a single ladder team, but will defend a ladder team backed up by an assault force) I've avoided the ram-vs-gate approach or going through a gate opened by spy for fear of the oil, thus I don't know how bad it is to try to get in via a hostile gate (other than wooden wall cities that don't have oil).

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