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  1. #1

    Default Re: The reason to take walls rather than destroy them :)

    Quote Originally Posted by TinCow
    I've had many siege towers destroyed by the AI, about half to archers using fire arrows and half to towers using fire arrows. For some reason, they only seem to nail a tower when it's a closely contested siege. Whenever I have overwhelming force, I never lose a tower. Makes for a fun game when my pincer attack on the gate walls fails due to a cohort bonfire.
    Hmm, I've heard that from everyone else, but the ai simply never has any archers when I am beseiging them. I have lost a seige tower once, when it was already at the walls, and half the unit was already off. That was because the AI had a balista team on the ground inside of the castle. Otherwise, they never get me. However, if I send battering rams at any castle with a stone wall, they can destroy them all, even if I bring 3 or 4, before I even get close. Against wooden walls, they work fine.
    "Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien

  2. #2
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    The other night I was assaulting a greek city (with Brutii), the city had a decent garrison of cavalry and armored hoplites but I outnumbered them vastly. The problem came in the form of a greek relief force approaching the city from the North side while I was storming from the West. With the relief force, the greeks outnumbered me two to one. Once I had the West side taken by my siege towers, the walls started shooting at the approaching greek forces and routed/killed them all (helped by my wardogs) before they could join in the fight in any serious manner. I think, even their general (an heir) bit the dust pierced by an arrow from the wall... I lost one seige tower (out of three) to arrows from the walls.
    Last edited by Slaists; 10-12-2004 at 21:42.

  3. #3
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    in my exp, you lose about as many troops from arrow fire with siege towers as you do just running into a hole in loose formation. The benefit of the sap point is that, if necessary, you can send more guys in.

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    A Livonian Rebel Member Slaists's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    Quote Originally Posted by Dorkus
    in my exp, you lose about as many troops from arrow fire with siege towers as you do just running into a hole in loose formation. The benefit of the sap point is that, if necessary, you can send more guys in.
    hmm, to counter, in the experience i just described, i lost just a few seige tower pushing troops to the wall arrow fire. maybe because those were hastatii with their shields up while pushing. i figured, i would lose many more if i had the walls still shooting in my units' backs while they were fighting in the streets; had i just used one or two sap points.

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    Member Member Morindin's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    Sap points you lose less men - yes.
    But siege towers go MUCH more smoothly in terms of pathfinding bugs.

    Personally I build both. Siege towers first (4 of them), then Sap points 'just incase'. Usually you outnumber the defender so with siege towers you can swarm over the walls unopposed (in some areas), capture the gate easily, then send the rest of your forces in through the gate to capture the town square.

    Blowing holes in the walls results in annoying pathfinding, scraps at small chock points, and walls you must repair afterwards.

    Of course, if the enemy has millions of archers along the walls blowing up holes may be prudent. It really depends. Ladders are a big no-no.
    Talk is cheap - Supply exceeds Demand.

  6. #6
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    well, this is really lame, but what i often do with a sap point is place my entire army away from teh sap point, save two units.

    The defenders usually ignore the smaller force and position their defenders next to my main army (despite the fact that there's no way for them to get in).

    the sapper digs in, and blows open a wall. right when the wall goes down, i rush the other unit in in loose formation and up the tower. When the wall goes down, the ai will generally send a couple units to the hole, but by the time they get there, i have the tower, so it's not a problem. Especailly when my main force arrives.

  7. #7
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    I would agree you lose fewer with a sap hole run than a siege tower IF there are no enemy missile troops on the walls. Jupiter help you if there are two units of archers on the walls when you make that run though. When you have a siege tower, the archers try to set it on fire first (in my experience) thus keeping the casualties relatively low. Plus, it is much easier to clear missile and skirmisher troops off the walls with a tower assault.

    So... Sapping on undefended walls, towers on defended walls. Ladders for the cannon fodder.


  8. #8
    Member Member Morindin's Avatar
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    Default Re: The reason to take walls rather than destroy them :)

    Also if you move your siege towers to the walls on a slight angle most of the archers miss anyway :)
    One thing about blowing up the walls however, if they have a lot of archers on the walls already you can usually kill a whole heap, then finish them off with your own archers (if you have them).

    I still prefer siege towers overall and use sap points as a last resort.
    Talk is cheap - Supply exceeds Demand.

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