It seems that there is really no way to avoid this in the longer run: once a governor does not build farms for a stretch of a time he gets it... Even if all the towns near-by have full farm upgrades...
It seems that there is really no way to avoid this in the longer run: once a governor does not build farms for a stretch of a time he gets it... Even if all the towns near-by have full farm upgrades...
ya i hate it as long as he builds one then he shouldnt get it or maybe a lesser vice. the comp should know when u have complete farm upgrades and then after that he shouldnt get that vice no mtter what.
*Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*
to be honest, i never got this one until recently. and i seldom build farms except in my military units producing cities. did this as a method to reduce squalor when playing the more civilized factions. stuck to it through all my barbarian campaigns though.
only occurs if your gov has full movement points. if you move your govs in and out, you won't get it.
Not really, I closely followed this young general since he was 16. He NEVER had full move points when he landed in a city. Still, he got the bad farmer vice...
nevermind i was wrong. apparently, though, if you complete 1 level of farms the governor has 100% chance of getting goodfarmer and thus will never get badfarmer?
i never build farms, so i wouldn't know.
;------------------------------------------
Trigger governing5
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= farms
Affects GoodFarmer 1 Chance 100
;------------------------------------------
Trigger governing6
WhenToTest GovernorBuildingCompleted
Condition not SettlementBuildingFinished >= farms
Affects BadFarmer 1 Chance 8
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