
Originally Posted by
Jambo
I think some of the dodgy pathfinding in cities happens when you have units grouped, especially in their starting group which may be fairly well spread. I've been experimenting quite a bit with this and it seems that when you ungroup the units and then simply select a bunch of them (without shift + grouping them) they then have no problem moving around the streets.
Operating with grouped units is not a good idea for city battles. It sometimes also has problems in forested maps, particularly when siege equipment is involved as they're unable to move in the trees.
Try it and see.
Cheers
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