Just to quibble a little I think the Alt key foces a Melee attack rather than the units default attack method....
I think it would be accurate if the Romans automatically threw thier pila as you charged them at an enemy, and would throw them automatically when standing to recieve a charge. I thought that is what they were trained to do - throw thier light and heavy pila as they go in.
I don't recall seeing any references to them 'skirmishing' in front of the enemy and then charging, which is what you have to do at the moment to get them to behave like Romans.
Would this be really difficult to implement in the code?
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The ALT key is just like with Archers in MTW. Use the ALT key and the Archers would pull out there swords and attack.Originally Posted by Bob the Insane
When you use the ALT key the icon changes to a Sword.
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Hi guys,
I've played all three factions at different levels frpm medium to hard. here is what I found. Fight the romans as they factually did. This works better the harder the level you play and also works better the more experience your troops are.
My standard Roman army is this - five units of Hastati in the front line - gaps between them wide enough to pass another cohort through. Second line Principes staggered to the gaps in the first line - like the black and white squares on a chess board. if you have more principes, extend the second line out beyond the first. This gives good cover against flank attack because the AI will usually attack the open end of the first line. You simply swing the end cohorts in the second line outwards towards the flanking attack. The real benefit of fighting like this is it stops the enemy from cavalry and/or infantry rushing your centre formations and getting at your misslie troops in the rear. I've had armies hit by multiple heavy cavalry units in the centre { which the AI does if it's cavalry heavy in it's army}. While I've taken losses The enemy cav has been stopped and I move my nearest second line cohort(s) forward to butcher the now milling cav. Against large Ai infantry units - like Gaul warband this also works real well. The much larger warband will lap around my front cohort and in doing presents its flank or flanks to the counter-charge of my second line cohort. My missile troops - usually two each of archers and skirmishers stay healthy ( just remember to give them targets to fire on that are not the enemy units now attacking your front line cohorts} The remainder of my my basic Roman army is made up of cavalry and heavy weapons like ballistae.
Another good idea is to have another smaller army following behind your main army. This smaller force has my seige weapons and at least a couple of replacements units to dribble into my main army to fill out losses. Just remember not to let it get too far away from the support of your main army. If the enemy appears in numbers have your Army commander build a fort. He then moves the whole main army of to fight while your siege/ resupply army is safe and sound holed up in the fort. Your main army then has the option of turning around and taking the beseiging force in the rear. This use of supporting armies works really well in places like Numidea and the open deserts where you are along way from cities and fresh supplies. Try it and see what you think.
Hope this helps.
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Originally Posted by warlordmb
You beat me to the strategy i was just going to post on how to handle the hastatii and principes![]()
I found placing them in a checkered style formation screens the principes from attack enabling them to use their projectiles effectively while the hastatii hold the enemy.
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Why use Hastati at all? Just use Principes instead? Only draw back seems to be cost. Oh, and maybe finding replacements in newly conquered small towns.
A bid OT, but talking about the alt key and leftklick: with warelephants it changes the sword to a bow eneables you to select you ranged target of choice... Marius told me![]()
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OA
Cicero, Pro Milone"Silent enim leges inter arma - For among arms, the laws fall mute"
I find using them as one would use javs in MTW is very effective. Pin a unit and then send Hastati/Principes around the back-chuck the pila in and you'll cause huge casulties as their shields won't be facing you-only their backs! Also Because they are stationary and involved in combat with the pinning unit it doesn't matter that they take a little while to throw. If that doesn't make the unit under fire rout, then you can just follow up the throws with a charge. Game over.
Throwing at the front of the enemy is also a viable option when you're taking on a phalanx-they're slow, so you can throw, cause death in their unit, and charge while they're trying to recover formation.
Last edited by HicRic; 10-15-2004 at 15:26.
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