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  1. #1

    Default Re: Unit Experience

    1) Haven't noticed it.

    2) I haven't noticed an experience bonus for chasing routers. However often my cav charge people in the back, so that gets them a bunch of kills. I have had infantry and archers get bonuses though. Usually I get between 0-2 bonuses from each decent sized battle.

    3) I've definately noticed a downgrade. I've had a unit of 43 out of 54 cav with one chevron and filled it up from another and lost it.

  2. #2
    Senior Member Senior Member MonkeyMan's Avatar
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    Default Re: Unit Experience

    Quote Originally Posted by Arakasi
    3) I've definately noticed a downgrade. I've had a unit of 43 out of 54 cav with one chevron and filled it up from another and lost it.
    yes i have noticed that too, although it could be as if it works in reverse if you are not careful, i.e. merge an experienced unit into a 'green' one and lose experience, do it the other way around and gain it?

  3. #3

    Default Re: Unit Experience

    I don't think experience is lost; I think it works in the same way as MTW, i.e. experience is tracked on a per man basis and the result shown on the unit card is only an average for that entire unit. Without logfiles it is hard to tell if this feature is in RTW. MTW and STW had individual experience tracking; I don't see why it would be taken out of RTW.
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  4. #4
    Senior Member Senior Member econ21's Avatar
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    Default Re: Unit Experience

    Remember that in Total War upgraded weapons and armour are not tracked at the individual level. Suppose you drag a unit A onto a unit B to merge them into a unit C. The weapon and armour of the merged unit C will be the same as that of unit B, not A. Hence always drag non-upgraded units onto upgraded ones (rather than vice versa) where possible.

    Dragging an upgraded unit onto an non-upgraded one will make your men lose their upgrades.

    PS: This is less important in RTW given that you can now queue up and upgrade multiple units in a turn. A nice new feature!

  5. #5
    Member Member MadKow's Avatar
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    Default Re: Unit Experience

    I concur that merging units dilutes the experience as in previous TW. The major diference now seems to be in retraining, where that dilution doesnt appear (or appear as evident).

  6. #6
    Actual Person Member Paul Peru's Avatar
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    Default Re: Unit Experience

    1. I saw this once.

    2. Absolutely! When I do the fighting by hand, usually 0, 1 or 2 units gain experience. In my Julii campaign, Gauls and Iberians constantly besiege Narbo Martius, which I had to garrison with town watch due to supply lines etc.
    I couldn't be buggered to sally with such a bland army once or twice a year, so I started auto-resolving. This led to evenly distributed losses among the units, and massive gains in experience. Now all my units have several of the white
    Last edited by Paul Peru; 10-13-2004 at 13:50.
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  7. #7
    Actual Person Member Paul Peru's Avatar
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    Default Re: Unit Experience

    Hmm... My edit didn't work. I'll try upping my post count instead.

    Perhaps I shouldn't have used the
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  8. #8
    Fidei Defensor Member metatron's Avatar
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    Default Re: Unit Experience

    Quote Originally Posted by frogbeastegg
    I don't think experience is lost; I think it works in the same way as MTW, i.e. experience is tracked on a per man basis and the result shown on the unit card is only an average for that entire unit. Without logfiles it is hard to tell if this feature is in RTW. MTW and STW had individual experience tracking; I don't see why it would be taken out of RTW.
    Correct. My own experiments have shown this to be true.

    Meaning, sometimes, that you can merge the elite men of two units to get one good and one bad, or spread good men between two units.

    It doesn't always work right away, and might require shifting men back and forth.
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  9. #9

    Default Re: Unit Experience

    I've noticed experience seems to be a little random.

    In one battle my roman archer unit only killed THREE men and only got 1 cheveron(putting them at one silver, they already had three bronze by then) while my other units who killed ten to twenty men got nothing.

    Last edited by Belenus; 10-17-2004 at 23:52.

  10. #10
    Member Member motorhead's Avatar
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    Default Re: Unit Experience

    Quote Originally Posted by Belenus
    I've noticed experience seems to be a little random.

    In one battle my roman archer unit only killed THREE men and only got 1 cheveron(putting them at one silver, they already had three bronze by then) while my other units who killed ten to twenty men got nothing.

    keep in mind kills are tracked per man, over every battle. those three kills may have been enough to push the unit average valor up one point. worked the same way in MTW.
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  11. #11

    Default Re: Unit Experience

    I have had a velites kill one man in a battle and go up a chevron, so it is probably man-based. I've also merged two units and had them gain a chevron instead of losing it. They were both vanilla that have only been through a battle or two.

    On a somewhat related note: I find that generals gain much more experience in R:TW than in M:TW. In Rome it doesn't take much to get a 10 star general, but I remember working for decades to get a 9 star one in M:TW. This probably has more to do with all the new VnV and retianers more than the actual battles fought.
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