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  1. #1

    Default Re: Unit Experience

    Retraining doesn't seem to reduce the number of chevrons in a unit. It gets more expensive, however.

  2. #2
    Senior Member Senior Member MonkeyMan's Avatar
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    Default Re: Unit Experience

    Quote Originally Posted by andrewt
    Retraining doesn't seem to reduce the number of chevrons in a unit. It gets more expensive, however.

    I'm thinking this particular part is a feature rather than something wrong or unintentional, i kind of like the idea that your battle hardened vets would perhaps do the unit training themselves and pass on what they have learned to newer recruits (at a price of course).

    1. again. pre-battle I had 3 units of TW, each with one gold >. During the battle, 2 of them went down to 4 silver >. After the battle, all were back up to 1 gold.
    Has anyone else noticed this yet? You do have to pay close attention to unit experience to notice it.

  3. #3
    Barbarian of the north Member Magraev's Avatar
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    Default Re: Unit Experience

    You're actually pointing out a possible bug.

    When you autoresolve the units get more experience! This is rather unfair and tends to favor the ai since most of it's battles will be autoresolved.

    I've noticed that autoresolves seem to generate more experience too. Has anybody else??
    Nope - no sig what so ever.

  4. #4
    Actual Person Member Paul Peru's Avatar
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    Default Re: Unit Experience

    Quote Originally Posted by MonkeyMan
    I'm thinking this particular part is a feature rather than something wrong or unintentional, i kind of like the idea that your battle hardened vets would perhaps do the unit training themselves and pass on what they have learned to newer recruits (at a price of course).
    I agree. It's not a bad thing to be able to get very experienced units in this way. In MTW retraining is mostly to get equipment upgrades, imo., as the valour gets spread pretty thin when you retrain the 20 guys who survived holding a bridge against overwhelming enemy numbers. (I play disadvantaged eastern factions a lot.)

    The advantage of auto-resolving is probably a bug. Anyway it should be fixed.


    PS
    My inferior vocab has contributed to this thread being polluted. Hereafter I know to use the word "exxon". Sorry - "chevron".
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  5. #5

    Default Re: Unit Experience

    Quote Originally Posted by MonkeyMan
    I'm thinking this particular part is a feature rather than something wrong or unintentional, i kind of like the idea that your battle hardened vets would perhaps do the unit training themselves and pass on what they have learned to newer recruits (at a price of course).
    .
    I look at this as a definite improvement over MTW.
    I used to end up with many weakened units with high valor; afraid to retrain and didn't want to disband either (those high valor units, especially chivalric knights, frequently turned the tide of battle).
    I find this aspect in RTW to be much easier to manage.

  6. #6

    Default Re: Unit Experience

    All right, it's definitely far too hard to earn experience in non auto resolve battles.

    I fight one battle. I am outnumbered badly. I utterly crush the opponents forces, slaying all but 4 men.

    Not a single unit of mine gains experience. Not the hastati that lost 4 men and killed hundreds, not the hastati that lost 80% of their strength and killed hundreds.

    I reload.

    I auto resolve the same battle.

    It's a 'CLEAR DEFEAT'.

    Oh but wait! THREE QUARTERS of my army gained an experience level.

  7. #7

    Default Re: Unit Experience

    i agree. at some point one of my armies was wandering around, my aim being to "train" the leading family member and to get some xp for the troops...i got to a 10 stars general and 3silver chevrons or better for the troops in around 20 turns...basically each autocalced battle at least 3 or 4 units would gain one chevron. But battles I fought myself, most of the time one unit would gain any experience at all (or none...).
    Although most battles, of course, were neither heroic victories nor crushing defeats. They were simply regular clear victories...and yeah, _lots_ of enemies were killed and/or routed...
    Therapy helps, but screaming obscenities is cheaper.

  8. #8
    Member Member Lichgod's Avatar
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    Default Re: Unit Experience

    I suspect experience is not gained for killing routers.

  9. #9
    Member Member motorhead's Avatar
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    Default Re: Unit Experience

    retrained units retaining xp is a new feature in RTW, or at least it's supposed to be. I haven't actually watched it close enough, but i could swear that sometimes a retrained unit actually loses xp (i.e. gets diluted), but other times i know i've seen it retain it xp rating. From a dev over at .com
    Dutch
    Posts: 141
    (10/5/04 1:55 pm)
    Reply | Edit | Del Re: What's the go with retraining?
    --------------------------------------------------------------------------------
    Retraining can do two things:

    1) if the settlement can produce that type of unit, it will replenish the unit with new soldiers *at the units average experience level*; these soldiers are subtracted from the settlement population as normal
    2) if the settlement can produce armour or weapon upgrades for which the unit is eligible and which it does not already have, retraining will add these to the unit being retrained

    If the settlement can do both, it will do so. Replenishment costs a proportion of the unit's cost in denari, while retraining for upgrades costs a nominal amount per upgrade. You can retrain as many units as will fit into the recruitment queue in one turn, although you end up paying for all of them. Hence it is often better to retrain a lot of old units if you need troops quickly, rather than recruiting new.
    I thought i was at least getting charged more for getting back a full unit of retrained gold chevron units, but i have noticed that the cost per retrained man increases when you're also upgrading armor/weapons.

    =========================================================

    With regards to autocalc, it may be since the game plays the battle straight (i.e. no human wizard behind the controls), it works out battles with more actual combat, which leads to more xp. In MTW, wiping out routers was worth around 1/4 the value of a combat kill. When a person actually plays out a battle, I suspect they're much more likely to outmaneuver the AI and end up with lots of rout kills.
    Last edited by motorhead; 10-15-2004 at 14:53.
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