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  1. #1
    Member Member Lichgod's Avatar
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    Default Re: Unit Experience

    I suspect experience is not gained for killing routers.

  2. #2
    Member Member motorhead's Avatar
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    Default Re: Unit Experience

    retrained units retaining xp is a new feature in RTW, or at least it's supposed to be. I haven't actually watched it close enough, but i could swear that sometimes a retrained unit actually loses xp (i.e. gets diluted), but other times i know i've seen it retain it xp rating. From a dev over at .com
    Dutch
    Posts: 141
    (10/5/04 1:55 pm)
    Reply | Edit | Del Re: What's the go with retraining?
    --------------------------------------------------------------------------------
    Retraining can do two things:

    1) if the settlement can produce that type of unit, it will replenish the unit with new soldiers *at the units average experience level*; these soldiers are subtracted from the settlement population as normal
    2) if the settlement can produce armour or weapon upgrades for which the unit is eligible and which it does not already have, retraining will add these to the unit being retrained

    If the settlement can do both, it will do so. Replenishment costs a proportion of the unit's cost in denari, while retraining for upgrades costs a nominal amount per upgrade. You can retrain as many units as will fit into the recruitment queue in one turn, although you end up paying for all of them. Hence it is often better to retrain a lot of old units if you need troops quickly, rather than recruiting new.
    I thought i was at least getting charged more for getting back a full unit of retrained gold chevron units, but i have noticed that the cost per retrained man increases when you're also upgrading armor/weapons.

    =========================================================

    With regards to autocalc, it may be since the game plays the battle straight (i.e. no human wizard behind the controls), it works out battles with more actual combat, which leads to more xp. In MTW, wiping out routers was worth around 1/4 the value of a combat kill. When a person actually plays out a battle, I suspect they're much more likely to outmaneuver the AI and end up with lots of rout kills.
    Last edited by motorhead; 10-15-2004 at 14:53.
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  3. #3
    Member Member Oleander Ardens's Avatar
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    Default Re: Unit Experience

    It seems to me that Lichgod and Motorhead are right on the issue that killing routing units don't give you any experience..

    OA
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  4. #4

    Default Re: Unit Experience

    Yesterday, I retrained some men and they gained an exp point. O.o

    "I suspect experience is not gained for killing routers."

    I swear my cavalry and general have gotten xp simply from killing routers.

  5. #5

    Default Re: Unit Experience

    thank you for the info, motorhead.
    re autocalc, then it's a bit silly, ofc, since it encourages you to fight battles just by charging head-on; this way, you lose more units, but the remaining ones gain way more xp, and then you retrain them and you preserver the average xp of the entire unit... imo, that's a great incentive for throwing all the tactics and strategy down the drain, and just
    Therapy helps, but screaming obscenities is cheaper.

  6. #6
    Member Member Lichgod's Avatar
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    Default Re: Unit Experience

    This weekend, I will see if I can get a merc cav unit that will ONLY be used to fight routed units. I will try to track his kills vs another cav unit with mixed combat/routed plus retraining but participating in the same number of battles (for any "just being there" experience) to see if you get full/some/no credit for killing routers.

  7. #7
    Member Member motorhead's Avatar
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    Default Re: Unit Experience

    Here's a dev comment i saved, discussing kills/valour and how it worked in STW and MTW:
    Quote Originally Posted by longjohn2
    I've discussed kills and valour before. Suffice to say that they are bunch of factors that determine how many kills a particular kill actually accounts for. They were put in for Shogun, so have something of an honour based theme. They depend on relative honour levels, social status, and such factors as whether the victim was killed in melee, shot, or hacked down while running away.
    I'd be a little surprised if they deviated away from their "honour based theme". Killing a peasant shouldn't be worth as much xp as killing an heir. Same thing with running down a router or hacking a woad warrior in battle.
    Obsequious and arrogant, clandestine and vain
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