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Thread: Unit Experience

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  1. #19
    Member Member motorhead's Avatar
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    Default Re: Unit Experience

    retrained units retaining xp is a new feature in RTW, or at least it's supposed to be. I haven't actually watched it close enough, but i could swear that sometimes a retrained unit actually loses xp (i.e. gets diluted), but other times i know i've seen it retain it xp rating. From a dev over at .com
    Dutch
    Posts: 141
    (10/5/04 1:55 pm)
    Reply | Edit | Del Re: What's the go with retraining?
    --------------------------------------------------------------------------------
    Retraining can do two things:

    1) if the settlement can produce that type of unit, it will replenish the unit with new soldiers *at the units average experience level*; these soldiers are subtracted from the settlement population as normal
    2) if the settlement can produce armour or weapon upgrades for which the unit is eligible and which it does not already have, retraining will add these to the unit being retrained

    If the settlement can do both, it will do so. Replenishment costs a proportion of the unit's cost in denari, while retraining for upgrades costs a nominal amount per upgrade. You can retrain as many units as will fit into the recruitment queue in one turn, although you end up paying for all of them. Hence it is often better to retrain a lot of old units if you need troops quickly, rather than recruiting new.
    I thought i was at least getting charged more for getting back a full unit of retrained gold chevron units, but i have noticed that the cost per retrained man increases when you're also upgrading armor/weapons.

    =========================================================

    With regards to autocalc, it may be since the game plays the battle straight (i.e. no human wizard behind the controls), it works out battles with more actual combat, which leads to more xp. In MTW, wiping out routers was worth around 1/4 the value of a combat kill. When a person actually plays out a battle, I suspect they're much more likely to outmaneuver the AI and end up with lots of rout kills.
    Last edited by motorhead; 10-15-2004 at 14:53.
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