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  1. #1
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Guide to Temples

    Updating this with traits and priests the temples give would be very useful. Are you still there, Sinner? If not, maybe someone else can continue his work.

    Quote Originally Posted by Spartiate
    That +4 bonus for trade with the Awesome Temple of Milqart........is that an extra 4 items for trade,a 4% trade increase or a fourfold increase in trade(here's hoping).
    therother determined that +1 to tradeable goods results in a +10% increase in land trade and sea exports. See post #4 here. This works at least up until 50%, but it may have a limit at or beyond that point.

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  2. #2
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Guide to Temples

    I have partially completed a version with traits added, Simetrical, but I haven't worked on it for a long while and currently have no real tplans to do so.

    As for the priests, as noted in the first post you get them at the second level for each temple, ie.Temple/Sacred Grove. That doesn't tell you their benefits, but then again I didn't include those for the other ancillaries.


    Regarding Temples of Bacchus, the way I've found to use them is to build just one in a settlement near my capital, governing that settlement with an otherwise useless family member, building very little else in the settlement to reduce the number of other ancillaries gained by him just sitting around in a city. Every time I get a new family member who I intend to mainly use as a governor he goes and takes the priest before heading off do his duty for the House of Julii. Meanwhile, my degenerate governor sits around waiting for a new Priest to arrive; if all his retinue slots get filled with other ancillaries I transfer any decent ones to my active leaders and bad ones to any other rejects. At no point do I allow my active leaders to stay in the settlement.

    I do the same with a Temple of Ceres, although I'm less worried about passing leaders ending the turn in that settlement.

    Between those two priests, my governors get a +2 to both Influence and Management plus a farming bonus which adds nicely to the +1 to Command, Influence and Management they get from my more common Priest of Jupiter. My generals usually only get the latter priest since I prefer to free up the retinue slots for ancillaries better suited to armies than cities.


    Overall, the Julii do perhaps get the best combination of priests from their temples compared to the other Roman factions, at least as far as governing cities is concerned, but I still don't believe that compensates for the overall inferiority of the temples themselves. A particular family member may not have each priest, so the potential bonus is wasted, and in any case he can only be in one city at a time, assuming he's not commanding an army, whereas temples can be built in every city, benefiting each one.
    Last edited by Sinner; 01-05-2005 at 16:22.

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