Just to clarify a few things,
"Servius, the problem with less polite approach is that you won't provoke any CA response earlier. In fact you’re likely to provoke a non-response."
I agree, turning hostile is irrational because of the reason you mention. It still happens though, and reason in a way reinforces the move to hostility because before you get there you are often of the impression that the devs aren't listening anyway, so they aren't hearing your harsher tone either. At that point, subconsciously I guess, it's more of a venting experience for the poster, rather than an attempt to actually get something changed.
"Servius, You bought the game, not their lives. You have a right to the game, as played, and support from a (paid) customer support service to adress any issues you have with the game. Any responses by developers (ie: people who make games, not tech support / customer support people) is an extra service. I think we should be damn gratefull for every post those CA devs make on this forum. I know i am."
I agree completely. I never (at least never meant to) imply that the devs 'owed' me or anyone else more posting on here, and certainly not their lives. I guess my response here would be to say that a BIG part of why I'm such a fan of the TW series is a) the relatively easy moddability of many parts of the game, and b) my impressoin from STW and MTW that the devs were cool with our tinkering, happy to help, and happy that we enjoyed the game enough to put so much effort into it.
Most of my negativity has come from a relatively new perseption that the devs HAVEN'T been encouraging or helpful in our modding attempts. Maybe I haven't been reading the right threads, that's totally possible, but I've only read 2-3 dev posts so far on RTW, and one was the CA-started one about the MP patch and another was the post by Captain above.
Lastly, I understand patching isn't easy or quick. I agree there is a difference between things I think are bugs (problems with unit pathing around bridges and such) and balance or preference things (like unit speeds, etc.) and 'other' (like an in-game option to disable the timer, etc.). I'm not frustrated by a lack of patches. What I would like to see more of is more CA posting (and again, maybe I'm just reading the wrong threads, it's totally possible) but DEFINITELY I'd like the devs to make one post about the codes/files that points us to the variables that we can mod to affect certain things like individual unit speeds and such.
Providing such information would, in my opinion, save everyone a lot of frustration. We as players could mod to our heart's content things like unit speeds and such, bringing those parts of the game in line with our personal preferences, while the devs worked on patches for pathing bugs or adding in those neat options like disabling battle timers and such. I think it would also help to see a CA post, pretty close to the one Captain provided above, that elaborated on "So where we are at the moment is this: we're collating material for a patch and looking at the issues that need to be addressed." It'd be great to hear what those issues are that they're looking at. Cause like I said, I don't need a patch today, I'd just like some reassurance that the common issues posted on these boards are those CA is looking at too.
I fully believe CA is working on patches as fast as they can. I don't have a problem with that. An acknowledgement of player concerns about particular issues and a modding primer would be just wonderful.
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