
Originally Posted by
Amon_Zeth
Here is my wishlist for the new patch. Feel free to add on whatever you would like to see as well.
Weaken chariots- They were not that effective at this time period thanks to cavalry. Their only advantage initially was their possibility for causing terror among enemy troops, but they move slowly, turned slowly, proved difficult for aiming for the few archers onboard due to motion, and were very unstable. Yet I see them rushing through infantry, whipping about, then rushing over them again. I send cavalry against them, but they all too easily circle around and turn them into dog food. They should only be used for causing terror to punch a hole through enemy lines, and, maybe, provide some covering fire.
Phalanx stepping right- This is especially annoying. Yes, it may be historically accurate, but it is irritating and makes it more difficult to defend against attackers. Plus, it's perfectly acceptable to drop a detail, especially a relatively obscure one, that's historically accurate in favor of enjoyment of the game.
Squalor- I don't understand why squalor has to increase when farms, sanitation, and trade facilities are built. It's completely illogical that a person would live in more filth with plumbing, baths, cheap consumer goods and plenty of food, and that there would be more crime because of the availability of these items. Temple squalor increases from growth should be increased, maybe, because temples don't really do anything about quality of life, unless they're charities (which I doubt.) Regardless, trade, sanitation, and farming should have a factor that lowers squalor, maybe in place of growth bonuses, but either way they should lower squalor in both the short and long term.
Otherwise, great game. :)
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