Quote Originally Posted by Amon_Zeth
Squalor- I don't understand why squalor has to increase when farms, sanitation, and trade facilities are built. It's completely illogical that a person would live in more filth with plumbing, baths, cheap consumer goods and plenty of food, and that there would be more crime because of the availability of these items. Temple squalor increases from growth should be increased, maybe, because temples don't really do anything about quality of life, unless they're charities (which I doubt.) Regardless, trade, sanitation, and farming should have a factor that lowers squalor, maybe in place of growth bonuses, but either way they should lower squalor in both the short and long term.
I think this has been recognized by Jerome Grasdyke as a bug. He said iirc that it will be adressed in a 1.02 patch.

R'as