When battles are over I would like to control the camera. I would also like to minimize the stat screen while I look around at the carnage.
When battles are over I would like to control the camera. I would also like to minimize the stat screen while I look around at the carnage.
Time flies like the wind. Fruit flies like bananas.
Agreed!Please, for the love of god, don't force the sleep-inducing pace of MTW on all RTW players.
I can see maybe tweaking some of the speeds *slightly*, but overall the speeds are a big improvement over MTW.
Jacta alea est!
OK, some short and concise points here:
1. Siege AI.
- AI units should abandon destroyed siege equipment and do something other than getting destroyed by castle defences.
- AI should try using sapping points.
2. Fix any bugs.
- squalor bug.
- flashing icons upon building shipwright and higher.
- suicidal generals. AI should value their family members more.
- protectorate bug where player loses vast amounts of cash to protectorate.
- bridge bug where entire units sometimes die upon routing.
- bug where Greek Royal Pikeman don't have long_spear.
- experience gained by auto-resolving battles is greater than when fighting the battles.
3. Don't alter speed.
4. Diplomacy
- selling map information appears to be slightly exploitable.
- it would be nice if alliances and military access might be achievable on higher difficulty levels.
- it would be nice if alliances and the attack factions option would be a more achievable.
- at the moment diplomacy on the very hard difficulty level, other than exploiting cash for map info, seems kind of redundant.
- the cost of Bribing should be proportional to one's income.
5. Ships.
- lessen the amount of ships the AI builds as it's a little excessive and will be a massive drain on their economy.
- AI should attempt to blockade human ports and be more proactive at relieving their own blockaded ports.
6. Increase chance of ambushing and being ambushed. Great feature but under utilised.
7. AI should build assassins.
8. Improve Carthage a little.
9. Move Marian Reforms back a little. Triari are rarely used.
Most of these should be relatively straightforward; nothing involves any major alterations and the majority are bugs or quick fixes.
Hope you listen.
regards
=MizuDoc Otomo=
Another rather important bug with regards to when the AI has reinforcements during an assault of a city.
Basically, the AI reinforcements (i.e. second army) won't do anything if they haven't brought their own siege equipment and the walls/gate aren't broken. They simply remain stationary even when the initial attacking army has been routed or withdraws. They just sit there. Unfortunately, I play without the timer on and unless I decide to go out and meet them (i.e. sally forth), I essentially have to ESC and quit the battle simply to continue the game! I was astonished when this gave me loss considering I was the defender... not only this but I also lost the city!
Very bad. :(
=MizuDoc Otomo=
to put more than one type of tree in the game might make the battles seem a bit better
"That rifle hanging on the wall of the working-class flat or labourer's cottage is the symbol of democracy. It is our job to see that it stays there."
-Eric "George Orwell" Blair
"If the policy of the government, upon vital questions affecting the whole people, is to be irrevocably fixed by decisions of the Supreme Court...the people will have ceased to be their own rulers, having to that extent practically resigned the government into the hands of that eminent tribunal."
(Lincoln's First Inaugural Address, 1861).
ΜΟΛΩΝ ΛΑΒΕ
Double or even triple the time of battles and sieges! That stupid 20-30 minutes are sooooo annoying and unrealistic! I hate to lose sieges just few minutes before I should win it!![]()
And make the option to turn on/off time limit before and during campaign.
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