Change "Scipii" to the correct "Scipiones".
to put more than one type of tree in the game might make the battles seem a bit better
"That rifle hanging on the wall of the working-class flat or labourer's cottage is the symbol of democracy. It is our job to see that it stays there."
-Eric "George Orwell" Blair
"If the policy of the government, upon vital questions affecting the whole people, is to be irrevocably fixed by decisions of the Supreme Court...the people will have ceased to be their own rulers, having to that extent practically resigned the government into the hands of that eminent tribunal."
(Lincoln's First Inaugural Address, 1861).
ΜΟΛΩΝ ΛΑΒΕ
Double or even triple the time of battles and sieges! That stupid 20-30 minutes are sooooo annoying and unrealistic! I hate to lose sieges just few minutes before I should win it!![]()
And make the option to turn on/off time limit before and during campaign.
I don't care for dipliomacy! But the AI should accept protecrates and ceasefires when they're being destroyed, not fight to the death, as mentioned earlier. Also, the AI should buy into the 'protection' racket. Whenever i say 'accept or i'll attack' the ai will either say they'll take their chances (against rome - come on) or that they dont trust me - and i've never broken any treaties!Diplomacy AI MUST get realistic. I am not talking to get less aggressive. If factions see that can benefit from a sneak attack then they must do it. If they would better benefit with an alliance with another AI faction or the player then they should try to avoid conflicts. Diplomats of foreign countries should conduct the player much more. Its like the player is the only one to care for diplomatic relations.
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
Can't one of the moderators make one of these Patch Wish List threads a sticky!?!?
=MizuDoc Otomo=
My vote would be to address the movement and killing speeds and sloooooow them down. CA has pointed out potential game balance issues with using the killing rate mod, so in my mind that needs to be addressed in the patch.
It is kinda like Scotty has locked himself in engineering, does not respond to the bridge and has cranked the warp speed to 15!![]()
Last edited by Turbo; 10-15-2004 at 16:15.
When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -
How ironic that a forum member called Turbo is suggesting a change to game and killing speed! ;)
=MizuDoc Otomo=
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