on Hard/Hard it's the same wayOriginally Posted by troymclure
on Hard/Hard it's the same wayOriginally Posted by troymclure
robotica erotica
If you build a Fort at the opening of a Pass, does it serve to block the Pass?
Is the only way for the enemey to move through the Pass to take the Fort?
I'm not sure what the purpose a Fort serves.
Thanks.
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Any army can block a pass with or without a fort. In either case the blockers must be defeated.Originally Posted by ToranagaSama
Forts provide a stockade to defend as opposed to just defending an open space which is useful when badly outnumbered. They also provide a rally point for retreating armies. Putting up a fort before engaging in a battle or a siege can prevent your army from leaving the area altogether if you lose or chose to withdraw. Forts are so cheap that I build a lot of them when in enemy territory. So did the Romans.![]()
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I've had the gauls try to take my forts on easy. Granted I hardly ever use forts the AI will just try to find a way around. Unless you put the fort right on the road them the AI runs right into it and has to deal with it.
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On a related note i've started using alot of forts and watchtowers in my games. There are some largish sections of the map you can block of using 3 or four forts, this tends to make the AI pretty much leave you alone, especially if you aren't at war with the neighbour you're blocking off. I also like watchtowers for early warning and i also seems to spawn less rebels around the place as a result.
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Probably the most useful thing about them, besides the basic walls from which you can sally. Having routed units regroup at the "flagpole" in a fort defence has saved my army more than once.Originally Posted by Nelson
Hehe, yep, every night! The work involved doing that over and over is staggering...Originally Posted by Nelson
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