My initial thought was to work with the factions and units we have been given, to balance things out as we can, before moving on to adding a lot of content.
I have actually been taking steps to do so, and would love some help in putting out something stable that includes a few key improvements.
My wish list for this included removing ahistorical units, rebalancing the factions, moving quite a few provinces to different factions, renaming several factions, rebalancing a few units, and making a few changes to the Roman tech tree. If someone wants to do some basic skinning to modify a few existing units to make some "new" ones, that would be great.
Things I've done so far (which may or may not be included in the above, depending on the folks we put in charge of the various tasks):
-Gave Carthage more gold, ships, and several provinces, as well as more aggressive AI
-Adjusted unit movement speed and kill speed
-Reduced population growth rate
-Increased requirements for Imperial Palace (i.e. for Marian reforms)
If this is the route we're going to take, with a small step at first, I really need to sit down and chat with someone who understands better than I do with my limited reading how ancient combat played out, and how we can best manipulate the system to represent it. Both ground and naval combat can be tweaked. We also need to collect a list of which provinces should go to which factions, which units need to go and which that stay need to be tweaked, and anything else that can make the existing factions/units/provinces/battles look more historical.
Many things that you would want to tweak, can be tweaked. If you think something could be changed, ask - you would be surprised what we can change. We could add names to a family tree, for instance.
New provinces, factions, and units that require new models/animations probably needs to wait for future versions.
The first step has to be getting folks in charge of the various areas of responsibility. So step up and volunteer! The work won't get done without you folks ;)
-khel
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