HicRic - To be fair, I have had a challenge playing MTW, but frustratingly it never seems to last.
I see your point about it being a fine line although I reckon you could code in simple rules which would give each faction some individulaity and make it look like they were not robots making perfect decisions whilst still improving things...eg have the AI make perfect economic decisions but impose penalties on the income it has to work with to simulate wastage, bad management etc.
Building up better enemies via the -ian cheat or pre modding them via the data files doesn't really seem to help either.
I guess I could get 10 mates or so to come round, and using the -ian cheat have them control the economies of all enemy factions, while I keep my eyes closed.
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