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  1. #1
    Member Member Ken's Avatar
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    Default Rome Culture Clash

    G'day all,

    Does anyone know if the effects on unrest due to cultural differences in newly conquered cities fade with time or does it last forever? Surely the 'lucky' barbarians that I have just civilised should romanise after a while?

  2. #2
    Member Member Westland's Avatar
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    Default Re: Rome Culture Clash

    They will "romanise" but it helps if you replace barbarian style buildings with the version of your own culture.

  3. #3
    Ich bin keine Nummer! Member Darth Binky's Avatar
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    Default Re: Rome Culture Clash

    Quote Originally Posted by Westland
    They will "romanise" but it helps if you replace barbarian style buildings with the version of your own culture.
    Interesting little note on that is that when the city upgrades to the next size (after you build the appropriate palace building), your faction's equivalents will show up as the upgrades for buildings of another culture.

    So let's say I, as the Julii conquer Alexandria, Egypt. The Egyptians had a Shrine to Horus there (the lowest level of temple). If/when that city upgrades to the next level, I can 'upgrade' that Shrine of Horus to a Temple of Jupiter without needing to destroy the Shrine and build a Shrine to Jupiter- Jupiter and Horus both give the same bonuses to your city (+X% to law and happiness).

    I dunno if ALL buildings work that way, but it appears so.
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  4. #4
    Member Member element's Avatar
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    Default Re: Rome Culture Clash

    Thats good to know.. Now I wont have to tear down barbarian or greek temples anymore.

  5. #5

    Default Re: Rome Culture Clash

    I for one have never experienced such a thing. I would assume that the barbarian temple would have to have EXACTLY the same bonuses as one of the ones you can build, all the way along the tech tree.
    Love is a well aimed 24 pounder howitzer with percussion shells.

  6. #6

    Default Re: Rome Culture Clash

    If the population is far away from reaching the next stage, it would be wiser to just tear it down and rebuild rather than wait for the next growth stage, especially if you massacred the population....which I often do.... ...

    ..


  7. #7
    Ich bin keine Nummer! Member Darth Binky's Avatar
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    Default Re: Rome Culture Clash

    Quote Originally Posted by Khorak
    I would assume that the barbarian temple would have to have EXACTLY the same bonuses as one of the ones you can build, all the way along the tech tree.
    Yes, I believe that's how it works- the buildings must have the same effects. That's why I used the Horus/Jupiter example. They both give the same bonuses. And it's not a theory; I have done it many times. I first noticed it after conquering a city which had apparently just made the leap to the next level, and I was able to build the next level Roman temple even though a barbarian temple was already standing there.

    It also works for other buildings too, not just the temples.

    If you think about it, it worked that way in M:TW as well (except it was purely cosmetic back then; they only had different graphics rather than different names and stuff).
    Last edited by Darth Binky; 10-15-2004 at 03:06.
    Cheese. Cheese attracts the beer-filled. The hungry. The not-so-hungry. The famished. The sammiches. Cheese. Cheese is my ally!

  8. #8

    Default Re: Rome Culture Clash

    is that an established fact or just your idea? cos ive just been upgrading buildings allready in the province. i dont think i`ll change my strategy in this campaign but i certainly will for my next one if this information is correct.

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