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Thread: Elephant changes?

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  1. #1
    robotica erotica Member Colovion's Avatar
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    May 2004
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    Default Re: Elephant changes?

    I find that especially when patches are first released people jump to conclusions based on single episodes of the elephants not living up to the "battlefield gods" mentality that was grained into everyone's minds since the demo. Even after posting these results in another forum there were still people saying that they were underpowered. Most hear one thing and don't try it for themselves, or they have one bad time with the elephants and it tarnishes their whole opinion of the elephants. I find that now it really depends more on how they are used on how effective they are. Use them like big Horses.
    robotica erotica

  2. #2

    Default Re: Elephant changes?

    The best way to take down elephants is to spook them. Once they're routing, send a cavalry or other fast unit after them, and they'll drop like flies or any other routing unit. Killing them when they aren't routing usually takes a Phalanx-type unit from my experience. The only two elephants I've lost on my watch were due to pathfinding problems going through a gate on a city and a Phalanx nearby.

    Another oddity is that Elephants seem useless vs routing units. I had a unit of Velites being attacked by some Elephants, so I put them on "withdraw". Despite them being continuously knocked down, they always got back up. After a while they got some distance, so I told them to stop and hurl some javelins (who knows, maybe one of the beasts might fall). As soon as they stopped running, the elephants made their "charge" horn sound, and my guys started dying again. I put them back on "withdraw" and they stopped dying. During all this, my unit was interspersed with the Elephants.

    That same unit of elephants was surrounded by my units and spooked. Suddenly the indestructable tanks were dropping like flies as my General's unit chases after them. Strange behavior IMO.

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