After playing a few games through, I'm starting to think that the 0-turn unit retraining is a little too powerful. Especially since you can queue up as many as the queue will take.
Effectively, I can take as many casualties in combat as I want, knowing full well that I can "heal" them all for the next turn. Sure, I might lose a bit of experience, but since the experience system is individual, my veteran troops are likely to stick around.
From a realism point of view, it doesn't make much sense either. I can "retrain" 8 units with 1 man left up to full strength in a single turn, but I can only "train" one unit? Or even less, should that unit take longer?
My solution would probably be to implement a one per turn limit on retraining. So you can train one unit in a turn, and retrain one unit in a turn, but can't do multiples of either.
Bh
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