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Thread: Unit retraining - a little too good?

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  1. #10
    Member Member motorhead's Avatar
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    Default Re: Unit retraining - a little too good?

    Quote Originally Posted by Wazikashi
    not to mention realistically it shouldn't take more than 6 months to train a legionnaire in the 1st place, and the population of town also suffers when a unit is re-queued there
    but in reality, roman legions rarely brought in new recruits to fill out its ranks. A few times depleted legions were combined and formed Gemina (twins) units, but i recall reading about a Caesarian campaign in north africa, where soldiers were defecting to Caesar because Scipio was filling in their ranks with raw recruits.
    Part of the adhesion of a roman legion was the fact they all came from the same region, roughly the same age group, spoke the same dialect and followed the same customs. Fellow legionaries were family, friends, neighbors or someone who lived in a nearby town. When a legion's recruitment retired, some re-signed and formed the 1st (and sometimes the 2nd) cohorts of a legion, as well as taking on all the NCO slots.


    Aaaanyway, back on topic. I agree with Spino. Overall, the AI does benefit from this scheme and i like that. But it could use a slight tweaking perhaps. According to a dev post (posted in the Unit Experience thread ) retrained units are supposed to "replenish the unit with new soldiers *at the units average experience level*". That I don't agree with overall. My 3-chevron gold unit down to 1 man can retrain back up to a full unit of 3-gold???
    Last edited by motorhead; 10-16-2004 at 08:51.
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