Quote Originally Posted by Spino
I like the unit retraining as it is. Sure, it's somewhat unrealistic but it's a much better alternative for the AI which now replenishes depleted units with alarming regularity. In Medieval the AI would rarely replenish its depleted units, especially the high value ones, and its campaign armies would wither away into nothing. The current system makes for a better AI opponent so I say leave it alone.
Wait, you are trying to tell me that you think the AI gets more of an advantage from this than the player does? Are you serious?

The player can abuse the system to a much greater degree than the AI can. Imagine that you are attacking a city, and the enemy has a huge stack 3 spaces away. The city is somewhat well defended. You attack, and it takes everything you've got to take over the city. Now, in a realistic game (and by that I mean "realistically fun"), there'd be no way you'd be able to hold on to that city. The enemy stack would walk in and wipe out the few pitiful troops you've got remaining.

But in RTW, thanks to this bogus retraining system, the full stack walks up and, oh, look, you've got a completely retrained army.

The same is true while defending. Who cares how many casualties you take in fighting off an invader? As long as you beat them, your army will be back to 100% full strength next turn.

You guys are forgetting that it costs money.
If the amount of money it costs were relevant, than no, I wouldn't "forget" it. But, sadly, money is rarely a limiting factor when it comes to unit retraining. Neither is population growth, unless you play on huge unit sizes. Forgoing building a single 3000+ Denarii building is generally enough to pay for all of the retraining you need.

Bh