Quote Originally Posted by GFX707
A turn is 6 months. In 6 months in real life you could recruit and train an entire army.

6 months to train one unit of 80 men is stupid in the first place. Why just one unit? Why can't you train more than one unit at a time in a city of 24,000? Of course because if you could the game would be too easy....but that would be realistic. You could easily raise an army of 5000 in 6 months in real life....

also think how far you could walk in 6 months....even with an army. I mean at 3mph which is a comfortable walk you could cover 5000 miles. Yet in the game you can barely cover a quarter of France.
While what you say may be true, I don't see how it has any impact on the point at hand. I mean, if you are advocating being able to train/retrain as many units as the queue will hold in general, ok, that's a position. I don't think it would be something that would improve things, but you're right, it would probably be a little more realistic. But barring training as many units as you want per turn, I think having the ability to retrain as many units as you want per turn is unbalanced.

As for the movement issue, suffice it to say that the TW games have never focused on realistic movement rates.

Bh