I think the manner in which retraining works is just fine.
The problem may be, as its always been in all the *vanilla* TW series, TOO MUCH MONEY!
Re-training a 1 man unit cost virtually the same as training a new unit. So what's the problem?
TOO MUCH MONEY!
I wonder, how many follow an "Occupation" or "Enslavement" policy feel that re-training is too easy? Or, if the correlation is with an "Extermination" policy?
It just occurred to me that perhaps the game should required the Player to declare a policy of Occupation, Enslavement or Extermination at the Start of a Campaign; and, as a consequence, certain pre-determined *changes* become in effect corresponding to the Policy one chooses.
Choosing a Policy of Extermination migh then result in Re-Training to have a greater *penalty*, such an increased 'Turn' requirement, etc.
Just a thought....
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